open-gd / opengd Goto Github PK
View Code? Open in Web Editor NEWOpen source implementation of Geometry Dash powered by a fork of cocos2dx 4.0.
License: GNU General Public License v3.0
Open source implementation of Geometry Dash powered by a fork of cocos2dx 4.0.
License: GNU General Public License v3.0
Following build commands should work smoothly and compile/build the project without error.
When following directions listed in the README, I run the cmake command, as follows:
cmake -B build
and the build fails with this error:
CMake Error in /Users/$USER/Developer/opengd/axmol/core/CMakeLists.txt:
The language OBJCXX was requested for compilation but was not enabled. To
enable a language it needs to be specified in a 'project' or
'enable_language' command in the root CMakeLists.txt
As far as I can tell, Axmol is installed correctly (ran setup.py) and everything should work. Maybe should I clone the OpenGD repo inside the axmol folder?
MacBook Pro 16-inch (M2 Max) - macOS Ventura 13.4 (22F66)
First of all, the camera feels very wrong. When entering a game-mode portal the camera instantly jumps to the position with very minimal easing.
The background also feels wrong having a vertical parallax.
The rotation of the player is also very slow when falling and correcting the position to be upright.
Some animations are also very different from the base game, and feel more drawn out or bouncier for some reason.
Also, every usage of bigFont has the shadow, which just looks weird.
Well any new game comes with bugs, my mission is to help DISINTEGRATE them.
So, since this is a beta game, it is expected of these pesky little crashes...
Well here's what i found:
As you can see the ship gamemode lets me dash INTO the ground, skipping various parts of the level and the top ground is lowered too much though i can clip into it but i cant see any objects below that top ground.
The background stops rendering when im a cube since its positioned too high
Lastly the game crashes a lot when exiting menus or browsing through the levels.
Here are some more screenshots from the ship gamemode, if yall need them:
Have a WONDERTASTICAL day!!!!!! :3
Well just realised everything i babbled on about was already known apart from the bg thing, but i found more buggies and ill add them later when i can
the gameplay feels off. that's my biggest complaint. I think it is because of the goofy camera. anyway here are the suggestions:
use both textures for the portal! I see only the foreground texture being used, it looks very wacky like this.
fix the bug where if you move the level select screen with your mouse, it desyncs. this just sucks
stop changing my icon for every level :P
deatch effects my beloved... deatch effects would be so awesome....
I get that this is the first release and that's it's in beta, but I do belive that this project is going to go well
Instead of making multiple issues for every bug I'm gonna mention them all in one:
If you press escape to exit out of a level immediately after entering but before the icon appears the music for that level will begin playing on the menu screen alongside the normal menu music. This will continue until it either ends naturally or the player ends it by entering a level.
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