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og-modlauncher's Issues

*-settings.pc cleanup fails if mod_id = mod_name #6

FileNotFoundError: [WinError 2] The system cannot find the file specified: 'C:\Users\Matt\AppData\Roaming\OpenGOAL//jak1//settings\BUGGED-settings.gc' -> 'C:\Users\Matt\AppData\Roaming\OpenGOAL//jak1//settings\bugged-settings.gc'

what about making it cross-platform?

It does not work on Linux :(
At least, the setup seems a bit odd

moreover you could add a requirements.txt file putting these packages to start openGOALModLauncher.py

  • progressbar
  • pysimpleguid
  • cloudscraper

Replace old URL with new URL

Sure GH auto redirects us, but what if one day in the future they dont??

OpenGOAL-Unofficial-Mods/OpenGoal-ModLauncher-dev-> OpenGOAL-Mods/OG-ModLauncher

Log console window to a file

Mod launcher should write stdout console stuff to a file in appdata that we can ask for to assist in troubleshooting. If the file is bigger than 10mb then clear it out so we dont just take 10000 storage spaces

Command mlkink /J returned non-zero exit status 1

Untitled

I get this error every time I try to install a mod. Afterwards, if I try to boot the mod, it launches successfully but then crashes after loading a save file after walking around a little bit. The mod is deletes itself after that.

Typo in the install folder

The installer/updater exe is installed into a folder called "OpenGOAL-UnofficalModLauncher".

If I rename the folder to "OpenGOAL-UnofficialModLauncher", I get this error as seen below.

Error_2023_06_21_001

Just a heads-up, in case you hadn't noticed already.

Thanks.

Rewrite/Redesign

The modlauncher works but it hasn't aged well and a lot of its issues are starting to become very obvious.

Here I will be updating a list of issues I would like to solve with a rewrite.

  • Move away from using the Mod creator as a key value for sorting mods, while this is nice and maybe we can filter on it, it doesn't make much sense to show the same mod when you select 7 different modders.
  • Linux Cross platform should be solved from Day 1
  • Consider how we will approach adding support for Jak 2/3, and hopefully be prepared when they launch
  • Add an internal Identification key/string for mods in the JSON, this way we can change the displayed name without the launcher thinking its a "new" mod.
  • Consider moving away from pysimpleGUI. Not required as it does have quite a few benefits, but maybe the benefits don't outweigh the negative limits/approaches it forces?
  • read settings from a file? I feel like we shouldn't limit users to C:\Users\NinjaPC\AppData\Roaming\OpenGOAL-Mods If its not needed, however maybe it makes troubleshooting and such easier. Maybe we can just provide a clearer way to access this folder?

Rewrite/Redesign (Back end)

The modlauncher backend works but it hasn't aged well and a lot of its issues are starting to become very obvious.

Here I will be updating a list of issues I would like to solve with a rewrite.

  • All directories should be made from os.path.join(dirs.user_data_dir, "OpenGOAL-Mods","")
  • Linux Cross sections should be organized clearly
  • Adding support for a game Key to support Jak 2/3, and hopefully be prepared when they launch
  • Add a function on boot that checks to see any depreciated folders exist, and prompt the user to delete them
  • Check to see if the launcher versions ISO data exists, if so use that and clean up the mod launchers
  • Please fix the path names lol
  • Split File Util into another file
  • Add option to support a specified executable

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