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View Code? Open in Web Editor NEWHogwarts (Harry Potter) open sandbox game made in Unity
License: Other
Hogwarts (Harry Potter) open sandbox game made in Unity
License: Other
I have used Unity for over 4 years and have tested multiplayer features. Wondering if I could help.
Hi.
I'm quite interested in this game, looks nice so far - but I don't speak Spanish, so the not only default, but only option to get a spanish in-game user interface is a showstopper for me.
Therefore I propose to add multi-language-support (and I hope it get's interested enough to keep me on track to participate). I could contribute German (native speaker) and if nobody else could, English.
Hello, I got here searching harry potter assets to develope something similar. Do you use any method of comunication between you apart from github?
[email protected], contact me I would like to contribute.
Here are some links I grabbed for models. (You probably have them already but if someone is just coming in they are listed)
http://www.mediafire.com/file/47med033rd2994o/Harry_Potter_Deathly_Hallows_Part_1.zip/file
http://www.mediafire.com/file/1z14ddktdxdp404/Harry_Potter_Deathly_Hallows_Part_2.zip/file
http://www.mediafire.com/file/9fabju6cjamkrj4/Harry_Potter_Goblet_of_Fire.zip/file
http://www.mediafire.com/file/tx212ntv48mr4z2/Harry_Potter_Half_Blood_Prince.zip/file
http://www.mediafire.com/file/a19nxx6935gbn4d/Harry_Potter_Prisoner_Of_Azkaban_Part_1.zip/file
http://www.mediafire.com/file/hgwkye4rpy864m7/Harry_Potter_Quiddich_World_Cup.zip/file
ORDER of the phenix was taken down so these are all that work by the time of posting this.
Looks awesome. Do you you have a roadmap? And need some help on code?
Just adding this, cause while I was messing around I found this.
If I disable mana costs. I could spam like multiple spells and two things happened:
it's like the "follow" ability is just going in circles (Lerping?) to the target, instead of going directly to it.
This game looks really cool, but unfortunately it is stuck in Connecting at the main menu.
I set up a Photon PUN app but it doesn't seem to work (getting a bunch of event 226).
Possible to run this locally without the networked components?
UnityEngine.Debug:Log(Object)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1627)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:161)
OnEvent: Event 226.
UnityEngine.Debug:Log(Object)
NetworkingPeer:OnEvent(EventData) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:2395)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:161)
queueIncomingCommand() CMD(7 ch#/sq#/usq#: 0/3/2 r#/st/tt:0/0/0) channel seq# r/u: 3/1
UnityEngine.Debug:Log(Object)
NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1608)
ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand)
ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:161)
OnEvent: Event 226.
UnityEngine.Debug:Log(Object)
NetworkingPeer:OnEvent(EventData) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:2395)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:161)```
First of all, I wanted to say that this project is awesome, the demo video looks fantastic! I have a pretty broad/solid programming background, but little Unity3D experience and no modeling/animation background. That being said, I would like to learn and this seems like a fun project to work on!
Road Map and Project Scope
I'd love to start making contributions to this project (and I have several ideas of my own), but I'm not sure what direction the current developers are hoping to take the game. A clear (and more thorough) outline of this would really help potential new contributors (like myself), and make sure everyone's on the same page. I can add this, I'd just like to start a discussion here. I've found a ToDo list here and here, but I don't know how up to date they are.
Recommended Build Setup
I downloaded the master.zip file recommended under "Development Setup" and opened in Unity 2019 on Linux, but there are 75 compilation errors and over 100 warnings. Is there a more current build? I noticed in "Project Version" that most people are using Unity 2017, and from the .gitignore it looks like Windows is used. So should Windows 10 with Unity 2017 and Visual Studio work? What file formats and animation/modeling tools are used? It would just be nice to have this in one place.
I just want to use it for learning, but I can't seem to open this project in my unity.
Is there a Discord ? Maybe you have skype ? I need to ask you few questions
Hello!
It's an amazing project! I would ask you some information about it privately if possible.
Could you contact me on Discord on this channel please? ***
Thank you in advance
Hey Hogwarts,
I have just finished playing the new hogwarts game, which has made me found this github. With that being said, I have experince to code games for the reason I have self taught myself. Let me know on what coding problems u need done and I can get all fixed up or new features.
I really hope the game is still being worked on, if not. happy to try and bring it back to life, however I am not a designer only a programmer.
Hope to hear back and get on the track running.
If u want to see my previous work, DM me and ill show u what i have created :)
Thanks for uploading this project!
Whatever hosting type i choose, 'photon cloud' or 'self hosting', the game still remain connecting after i press the play button.
i set up a localhost server by following the steps on photon official site , still the same.
Does anyone know how to solve?
Is there any possibility for the project to be updated? even using the indicated version it still has an error in the codes. could you update please?
I hope this project doesn't die
Hello mates!
I'm a big HP fan and want to contribute.
Because I'm a C# developer, I don't have problems with the programming itself. Also I worked with Unity in 2016 and still remember some workflows from those days.
But now, when I tried to open/launch the project in Unity 2020.3.f1, I got stuck.
Shortly, I'd be very glad if you:
a) help me to resolve some errors which happened when I try to launch the project. E.g., Unity asks me to fill up the PhotonProjectSettings file, otherwise it'd not be able to connect. I don't know what to write in the Settings file :(. Is it possible to use localhost or smth like?
In general case, I'm thinking about smth like youtube tutorial named like 'The guide from downloading to appearing the Hogwarts scene in the game mode'.
b) or, which is simpler, make a new release build please, so I'll be able to play instantly at least. Furthermore, I think that the new build is strongly needed to be released because the current game content and possibilities are very different from the old 1.0 release.
Anyway, any help/advice is greatly appreciated!
Greetings from Ukraine. Sorry for my English.
I'd really like to help work on this project, but their are so many compiler errors that I just can't even test the game out as I keep having to fix bug after bug. I'm thinking it may have something to do with my current version of Unity(2018.3.5f1), because all of the bugs I'm encountering are typically somewhat related to the version of Unity I'm using.
I saw in the readme that it should work in versions 2017.4.0f1 and up, but it doesn't seem to be working on my version. Does anybody have this game working, and if so what version of the engine are you using?
Bag panel should be screen responsive like the other panels.
I started the game, walked around and logged out (not quitting the game entirely).
Re-entered, now Harry spawns twice at the usual starting location.
Logging out and enter again: Harry exists three times, and so on.
I'm not a Unity-graph-modeler or anything else. Just a programmer, usually web-backend-php-db like sql. But, I'm in love with this universe, i know it by heart, I may help with the scenario/game play/quest if you want :) Also, C# shouldn be to difficult for me to understand, just need to read a bit about the langage's rules, but coming from php, i already know the big concept about oop and dev so ... may i help with that :)
I learned Spanish at school, old days... I still can understand it (with google's help for some words hahaha), maybe able to translate some of your text to french/english :)
so let me know, i m going to look around a bit in the project tonight, but would be so happy to help you in this wonderful adventure ! Your project is so amazing, it could be so great to play with for real.
The character canΒ΄t climb stairs. If you jump the character just glitches around.
When I try to play the game, the game always crashes. I have only tried a few times, but still, all the times I have clicked the file(even on something else) it has crashed
The video looks amazing, cant wait too see more, dont lose interest your work is not going unnoticed!
Title.
Hello!
I've been trying to figure the system out.
Where do the game save each characters data? Can't find it. How can it remember my character?
And how can you tell the system which level to load?
For example when you click the test button:
public void joinTest () {
Menu.defaultLevel = Menu.debugLevel;
joinGame (playerId, "Tester");
But how does it know which scene is the "debugLevel"?
If I would like to add maybe a new scene to a button, how could I do it?
Someone please explain! :) Thank you!
Hello,
I just discoverd your project. I can help you in development if you want.
I know C# and PUN API.
Hi guys!
I found this tutorial: https://www.youtube.com/watch?v=Tj-S5QAac3U
It talks about baking textures so they don't have to be rendered again every frame. We have a lot of static objects like buildings which maybe could benefit from this? I've had a go in Blender before and haven't gotten very far, but I'll try again and hopefully get something working. What are your thoughts?
Hi! I really liked your game, and now I'm thinking about creating my own harry Potter game! I wanted to ask you if I can use the Hogwarts castle, and if so, how can I copy the full castle into my game? Thanks so much.
So i see the resource, however the binary download you have available is in spanish only with no option to switch to english that i can see. the instructions deal with programs and seem to assume that we know exactly what you are talking about, where it is, and where the files we need are already located.
Please update this with a REAL step by step for the english , which english file to use (updated or the regular .json), where it goes, how to edit the necessary files for those that don't have unity editing experience, and please please please be precise and include all the steps.... otherwise you're going to have trouble bringing in support from anyone that speaks english if you can't even make directions easy/available/understandable.
Seller panel should be responsive like the other panels.
Such a cool idea! ππ π
βοΈ Languages I Know:
I tried to open this project in the latest version of the unity, but it wont build properly if push to open in the latest version what to do if i want to open this project in the latest unity 2019 version
The list of working features is impressive! For someone thinking about trying this out but not sure if it's worth the time investment in getting the dev environment setup it would extremely helpful to see some videos of gameplay.
Would you consider putting some demos of gameplay on youtube or something?
Upgrade Photon package to it's latest version.
I recently fixed compiling issue by updating Photon Unity Networking which is in a pull request I just made, but after I try run and try to play it seems to be stuck on "Connecting". Do I need to host a server or something? Sorry am new to this lol
I've placed a few more NPCs around the place by just duplicating existing talker NPCs. Is there a way for me to choose what I want each NPC to say? I see that each thing they say depends on what their ID is, but I can't seem to find where the phrases they say are being stored for me to edit/add to them.
YouTube video in readme doesn't work (https://www.youtube.com/watch?v=Kra8mhuHzx4).
I fixed the problem
Your work seems amazing.
I would love to contribued to this project.
Sadly im shit at coding, but if you ever need help for something. Im here.
You are the best
A hp fan <3
So I've downloaded the zip, unzipped it and opened the project in unity. However it has 999+ compiler errors and every time I try to open a scene unity crashes. Have I missed something?
Can you perhaps explain more thoroughly how I clone the repo and open it in Unity, I have recently downloaded Unity but cant understand how to open it to "play" the map.
Hey,
I just discovered your creation and I'm stunned. I have some skills, I'm making models, I have already made most model of harry potter with blender (humans, monsters, animals, wands, props...).
Also I am french, and I would like to translate your game (with the help of the English translation) but I do not know how to do it.
Thanks !!!
Can you please add license file into repository? For now, any contribution is "illegal" (look into for e.g. https://opensource.stackexchange.com/a/1721), because of lack of license information. If you don't want to think about license limitations and allow anyone to contribute without restrictions, you can just use MIT, its template already proposed by GitHub, if you trying to add LICENSE file into root directory via we interface.
Dont know if it is spanish, can be Brazilian as well. Why?
Helloπ
What if I try to:
All I'll do is just up to my enthusiasm. I'll try to do best.
The first menu with "crear personaie" appears to have another button, but they are overlapped. I've tried several different resolutions and the effect is the same.
If I click the top button in the layer, I am taken to a screen to fill in a username, but it doesn't let me get any further.
The instructions say that "Entrar" should appear, but it doesn't.
Please let me know how I can help debug this, happy to provide log output, screenshots etc.
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