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View Code? Open in Web Editor NEWAn open source alternate client for Tibia.
Home Page: http://yatc.vucica.net/
License: GNU General Public License v2.0
An open source alternate client for Tibia.
Home Page: http://yatc.vucica.net/
License: GNU General Public License v2.0
I LOVED this client back in ~2008.
I'm seeing many new commits over the past 4 years. Cool! Does anyone still use it? Where is it being used? I can't I find about it in OTLand.
Instead of directly opening a tab, opening a private channel should dispatch 0x9a with tibiastring containing the target player name.
We should in response receive 0xAD with a tibiastring containing the target player name, or a cancellation message (0xB4 with small text).
Hi,
What is the license to build a comercial product with this client and the ot server?
There is any problem?
Thanks for any information.
i'm having this problems and i don't know how to fix, and i don't know where add th folder "bin" too.
1>------ Build started: Project: yatc, Configuration: Release Win32 ------
1> creatureui.cpp
1>c:\users\kessya\downloads\yatc-master\sprite.h(54): warning C4244: 'return' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\sprite.h(55): warning C4244: 'return' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\sprite.h(56): warning C4244: 'return' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\sprite.h(57): warning C4244: 'return' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\font.h(33): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\font.h(33): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\font.h(33): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\font.h(33): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\font.h(33): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\font.h(33): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\gamecontent/creature.h(126): warning C4250: 'Creature' : inherits 'CreatureUI::CreatureUI::Blit' via dominance
1> c:\users\kessya\downloads\yatc-master\gamecontent../creatureui.h(33) : see declaration of 'CreatureUI::Blit'
1>c:\users\kessya\downloads\yatc-master\net/connection.h(37): warning C4005: 'EWOULDBLOCK' : macro redefinition
1> C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(132) : see previous definition of 'EWOULDBLOCK'
1>..\creatureui.cpp(68): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
1>..\creatureui.cpp(69): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
1>..\creatureui.cpp(147): warning C4244: 'argument' : conversion from 'uint32_t' to 'float', possible loss of data
1>..\creatureui.cpp(159): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(159): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(165): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(165): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(168): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(168): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(217): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
1>..\creatureui.cpp(218): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
1>..\creatureui.cpp(242): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(242): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(243): warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
1>..\creatureui.cpp(243): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(243): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(266): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(266): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(269): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(269): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(272): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(272): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(275): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(275): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(279): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(279): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(282): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(282): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(286): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(286): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(289): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(289): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(293): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(293): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(296): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(296): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(308): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(308): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(311): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(311): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(314): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(314): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(317): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(317): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(320): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(320): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(332): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(332): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(335): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(335): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(338): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(338): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(412): warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
1>C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\xmemory(208): error C2440: 'initializing' : cannot convert from 'int' to 'Sprite _'
1> Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
1> C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\xmemory(280) : see reference to function template instantiation 'void std::allocator<Ty>::construct(Sprite *,_Other &&)' being compiled
1> with
1> [
1> _Ty=Sprite _,
1> _Other=int
1> ]
1> C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\vector(668) : see reference to function template instantiation 'void std::_Cons_valstd::allocator<Ty,Sprite,int>(_Alloc &,_Ty1 *,_Ty2 &&)' being compiled
1> with
1> [
1> _Ty=Sprite *,
1> _Alloc=std::allocator<Sprite *>,
1> _Ty1=Sprite *,
1> _Ty2=int
1> ]
1> C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\vector(688) : see reference to function template instantiation 'void std::vector<_Ty>::emplace_back(_Valty &&)' being compiled
1> with
1> [
1> _Ty=Sprite *,
1> _Valty=int
1> ]
1> C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\vector(675) : see reference to function template instantiation 'std::_Vector_iterator<_Myvec> std::vector<_Ty>::emplace(std::_Vector_const_iterator<_Myvec>,_Valty &&)' being compiled
1> with
1> [
1> _Myvec=std::_Vector_val<Sprite *,std::allocator<Sprite *>>,
1> _Ty=Sprite *,
1> _Valty=int
1> ]
1> ..\creatureui.cpp(438) : see reference to function template instantiation 'std::_Vector_iterator<_Myvec> std::vector<_Ty>::insert(std::_Vector_const_iterator<_Myvec>,_Valty &&)' being compiled
1> with
1> [
1> _Myvec=std::_Vector_val<Sprite *,std::allocator<Sprite *>>,
1> _Ty=Sprite *,
1> _Valty=int
1> ]
1> sprite.cpp
1>..\sprite.cpp(39): fatal error C1083: Cannot open include file: 'GL/glext.h': No such file or directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
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