GithubHelp home page GithubHelp logo

opentibia / yatc Goto Github PK

View Code? Open in Web Editor NEW
62.0 62.0 27.0 17.52 MB

An open source alternate client for Tibia.

Home Page: http://yatc.vucica.net/

License: GNU General Public License v2.0

C 2.89% C++ 87.79% Shell 2.49% Objective-C 0.92% Makefile 0.80% M4 0.22% Python 4.46% Batchfile 0.07% Dockerfile 0.14% Starlark 0.23%

yatc's People

Contributors

ivucica avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

yatc's Issues

YATC seems to be active

I LOVED this client back in ~2008.

I'm seeing many new commits over the past 4 years. Cool! Does anyone still use it? Where is it being used? I can't I find about it in OTLand.

Choosing a player to message should send 0x9a

Instead of directly opening a tab, opening a private channel should dispatch 0x9a with tibiastring containing the target player name.

We should in response receive 0xAD with a tibiastring containing the target player name, or a cancellation message (0xB4 with small text).

can't compile

i'm having this problems and i don't know how to fix, and i don't know where add th folder "bin" too.

1>------ Build started: Project: yatc, Configuration: Release Win32 ------
1> creatureui.cpp
1>c:\users\kessya\downloads\yatc-master\sprite.h(54): warning C4244: 'return' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\sprite.h(55): warning C4244: 'return' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\sprite.h(56): warning C4244: 'return' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\sprite.h(57): warning C4244: 'return' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\font.h(33): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\font.h(33): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\font.h(33): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\font.h(33): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\font.h(33): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\font.h(33): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>c:\users\kessya\downloads\yatc-master\gamecontent/creature.h(126): warning C4250: 'Creature' : inherits 'CreatureUI::CreatureUI::Blit' via dominance
1> c:\users\kessya\downloads\yatc-master\gamecontent../creatureui.h(33) : see declaration of 'CreatureUI::Blit'
1>c:\users\kessya\downloads\yatc-master\net/connection.h(37): warning C4005: 'EWOULDBLOCK' : macro redefinition
1> C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\errno.h(132) : see previous definition of 'EWOULDBLOCK'
1>..\creatureui.cpp(68): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
1>..\creatureui.cpp(69): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
1>..\creatureui.cpp(147): warning C4244: 'argument' : conversion from 'uint32_t' to 'float', possible loss of data
1>..\creatureui.cpp(159): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(159): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(165): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(165): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(168): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(168): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(217): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
1>..\creatureui.cpp(218): warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
1>..\creatureui.cpp(242): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(242): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(243): warning C4244: 'argument' : conversion from 'double' to 'float', possible loss of data
1>..\creatureui.cpp(243): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(243): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(266): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(266): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(269): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(269): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(272): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(272): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(275): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(275): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(279): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(279): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(282): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(282): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(286): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(286): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(289): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(289): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(293): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(293): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(296): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(296): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(308): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(308): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(311): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(311): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(314): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(314): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(317): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(317): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(320): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(320): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(332): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(332): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(335): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(335): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(338): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(338): warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data
1>..\creatureui.cpp(412): warning C4244: '+=' : conversion from 'double' to 'float', possible loss of data
1>C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\xmemory(208): error C2440: 'initializing' : cannot convert from 'int' to 'Sprite _'
1> Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
1> C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\xmemory(280) : see reference to function template instantiation 'void std::allocator<Ty>::construct(Sprite *,_Other &&)' being compiled
1> with
1> [
1> _Ty=Sprite _,
1> _Other=int
1> ]
1> C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\vector(668) : see reference to function template instantiation 'void std::_Cons_valstd::allocator<Ty,Sprite,int>(_Alloc &,_Ty1 *,_Ty2 &&)' being compiled
1> with
1> [
1> _Ty=Sprite *,
1> _Alloc=std::allocator<Sprite *>,
1> _Ty1=Sprite *,
1> _Ty2=int
1> ]
1> C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\vector(688) : see reference to function template instantiation 'void std::vector<_Ty>::emplace_back(_Valty &&)' being compiled
1> with
1> [
1> _Ty=Sprite *,
1> _Valty=int
1> ]
1> C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\vector(675) : see reference to function template instantiation 'std::_Vector_iterator<_Myvec> std::vector<_Ty>::emplace(std::_Vector_const_iterator<_Myvec>,_Valty &&)' being compiled
1> with
1> [
1> _Myvec=std::_Vector_val<Sprite *,std::allocator<Sprite *>>,
1> _Ty=Sprite *,
1> _Valty=int
1> ]
1> ..\creatureui.cpp(438) : see reference to function template instantiation 'std::_Vector_iterator<_Myvec> std::vector<_Ty>::insert(std::_Vector_const_iterator<_Myvec>,_Valty &&)' being compiled
1> with
1> [
1> _Myvec=std::_Vector_val<Sprite *,std::allocator<Sprite *>>,
1> _Ty=Sprite *,
1> _Valty=int
1> ]
1> sprite.cpp
1>..\sprite.cpp(39): fatal error C1083: Cannot open include file: 'GL/glext.h': No such file or directory
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.