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Home Page: https://docs.opentibiabr.com/
License: GNU General Public License v2.0
Canary Server 13.x for OpenTibia community.
Home Page: https://docs.opentibiabr.com/
License: GNU General Public License v2.0
Quando vou tentar trocar o outfit do hireling, ele mostra a janela pra trocar o meu proprio outfit, segue as imagens.
When I try to change the hireling outfit, he shows the window to change my own outfit, follow the images.
Imagine that I have an OTServer up and running with this project on version 12.00 and want to update it to the most recent version (like 12.60) on branch develop. My database contains lot of accounts, players, houses, etc.
If I pull the new version from this repo, build and compile it, I'll need to update the database schema also.
The problem is that a lot of columns and tables have changed from my version to the current one, and I won't be able to update my OTServer unless I manually compare all what have changed in schema, generate an SQL script and run it on my own.
You could setup database schema versioning using softwares like Evolve, Flyway or Liquibase to create migrations scripts when necessary to update the schema.
Everytime it makes necessary to add a column, create a new table, remove a column, etc, while development phase, a migration script will be created containing all the SQL of the operation.
This way will be easier for OTServer owners to update their servers, they will just need to pull the project from repo and run the software, so the migration scripts will run in order on their old databases, updating the schema with the new OTServer version and still contain all old data from the server.
The advantage of using a software like this is that the version of the database will be controlled inside it. A version table will be created inside the database and at the time I run the program to update my database, the program will know exactly what migration script it will have to run.
Evolve is open source and available with .NET library. You can find its documentation on GitHub
Flyway and Liquibase are integrated with Java (I've used Flyway on my Java projects), but they can be used with command line also. Here is a link to explain how it works
A clear and concise description of what content is wrong or missing
If you die you logg out, leave party etc.
A clear and concise description of what would be the correct content in place
You shouldn't log out on death, Like real tibia, You are still in party, you see how much exp you lost, you have ur analyzers after death
If applicable, add links to help references of how the content
If applicable, add screenshots to help explain the content
Add any other context about the problem here
Critical damage should have minimum damage on like 50-60% of max normal damage as it is on normal tibia.
@edit
I might not described the problem correctly. When you land a critical hit, the critical hit damage should be a critical hit from over 50% of your minimum damage.
For example If you can hit 2 - 1000 normal damage. The critical (with 50% critical damage) should be around 500 - 1500 damage (not 3 - 1500). The value differs on paladin and knight. I mean the values from melee and distance hit.
In gamestore doesnt work "search" and "try on" buttons
this item is not being possible to imbue ml
in this case only paladin players can imbue with ml
Notes
This is the only helmet that can be worn by Knights which can be imbued with up to Tier 2 Epiphany (Magic Level boost) imbuements. It's also one of the few helmets available for Paladins with this property.
Player ao entrar dentro do pz/ou fora do pz, sem battle <--- ao exitar, deveria cair instantaneamente, mas não, ele só desloga dps de 1 min.
Sistema dos monstros saírem (pararem de atacar o player), ao player exitar/perder conexão
( não funcionando de maneira correta ):
Depois de fazer a saída, como deve funcionar:
nos 3 casos:
se é paladino X tempo
se for mago X time
se é cavaleiro X tempo
Depois que ele sai, o sistema só deve funcionar após esse horário X ser ativado.
Se as criaturas tentarem voltar à sua "posição convocada", o monstro continuará seguindo o alvo.
Auto-open system was introduced in opentibiabr/otservbr-global-archived#904, but it does not assign certain container to its action-bar, and does not open container to its previous size.
Example, before relog:
after relog:
On ciptibia it would open containers exactly how it was before relog.
All I have found is that its getting saved in characterdata sidebars.json file:
"containersOptions": {
"0": {
"contentHeight": 150,
"contentMaximized": true
},
"1": {
"contentHeight": 75,
"contentMaximized": true
}
},
"sidebarWidgetsMangerOptions": {
"leftSidebarCount": 1,
"openWidgetsOrderPerSidebar": [
[
{
"instance": 1,
"type": "container"
},
{
"instance": 2,
"type": "container"
}
],
No matter what file says, monster will always retarget with 100% chance at interval time.
Heres example with rat which shouldn't retarget at all.
monster.changeTarget = {
interval = 4000,
chance = 0
}
It seems that all the cults of tibia bosses don't register their creatureevents on spawn. This makes it impossible to kill any of the bosses because none of the events are registering. Saw that the names of some of the creatureevents didn't match but even when you fix that it still doesn't register it.
Put a print or anything to test if a creatureevent is being used.
Give us all details to reproduce the behavior:
- Put a print line or anything to see if a creatureevent is running.
- Go face the boss where you've added the line.
The creatureevents should register when facing the bosses.
This may work like this, I don't play RL so I don't know. But someone could confirm.
I want to know if there is any way or if the reward chest is cleaned from time to time? Since when it is full, the new bags are placed inside the others, making it uncomfortable to find your loot.
Desktop (please complete the following information):
Is your feature request related to a problem? Please describe.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Description of the Problem:
When you have all the blesses, your set "shinies" , it should only happens when you have the "adventureres blesses".
New moveable beds in items.xml: https://pastebin.com/hceQcCe5
Adding a check if player is in house if player put a bed on door tile so players won't go sleep outside house, bed.cpp https://pastebin.com/YEvgGRh1
Adding max number of beds to house.h https://pastebin.com/iczVWtkp
Showing max beds count on door, house.cpp: https://pastebin.com/cWdsMTGL
Making beds not being removed from house iomapserialize.cpp: https://pastebin.com/W9D2maFf
lua functions, luascript.h and cpp: https://pastebin.com/pcRfHN0v
putting bed script, needs a list with wrapped beds like :[wrapId] = bedId, : https://pastebin.com/HNg4MnW1
What is missing?
File: data/scripts/creaturescripts/others/login.lua line 221
local doubleExp = false --Can change to true if you have double exp on the server
when active it works until first kill or gain experience
Go to file data/scripts/creaturescripts/others/login.lua line 221, change doubleExp = true
Give us all details to reproduce the behavior:
Double experience active after kill
File: data/events/scripts/player.lua line 747 -> self:setBaseXpGain(displayRate * 100)
function Player:onGainExperience(source, exp, rawExp)
this function ignore previous changes made with setBaseXpGain.
Describe the bug
if you set a uniqueid to an item which is not walkable but movable, the item become "walkable" for summons and monsters
Steps to reproduce the behavior:
Expected behavior
the summon/monster should dodge the item instead of walking over it
Missing action on lever to fight with Boss Lisa.
Position: 33556, 31913, 7
Npc to say - hi - fight - yes
Quests that need to be developed where NPC's or scripts are present incompletely or nonexistently.
https://tibia.fandom.com/wiki/Quests
https://tibia.fandom.com/wiki/Quests/Version
Newbie Islands Quests:
Newbie Islands Exchange Quests:
Newbie Islands Addon Quests:
Mainland Quests:
Mainland Exchange Quests:
Mainland Addon Quests:
Mainland Outfit Quests:
when you kill a monster the list of items appears only for those who killed, it does not show for all players in the group.
create a group, kill an animal and check if the list of items will appear for everyone
Ubuntu 20.04
Last version
Aleta som apparently is not really editing subowners. Chars in this list cant aleta grav, can't unwrap decoration and can't use potion kegs.
Buy a house with one char, add another char to the subowner list (aleta som) and try to do any of those actions /\
A clear and concise description of what you expected to happen.
If applicable, add screenshots to help explain your problem.
This post seems to contain code that helps fix this https://otland.net/threads/tibia-12-store-casks-and-kegs-not-working.266773/
Some items would need to be added to items.xml to update the NPC's that sell furniture for houses.
I tried to perform this task but I had a lot of difficulty because I didn't have knowledge.
Updates 12.20.9263
Updates 12.30.9367
When we create a monster with Game.createMonster("monsterName", position) the monster doesn't register events with "onSpawn"
function Monster:onSpawn(position)
self:registerEvent("someRandomCreaturescripts") --reduction of damage received
end
my way to solve this problem is:
in luascripts.cpp add
#include "events.h"
and
extern Events* g_events;
and in function LuaScriptInterface::luaGameCreateMonster(lua_State* L)
after Creature* master = getCreature(L, 5);
add this g_events->eventMonsterOnSpawn(monster, position);
The bug:
The bug happens when I use the / reload command. For some reason, when using the command /reload monster and later /reload spells, some monsters change the spells registered in their files.
The way I found to reproduce the bug:
- Set a monster to use sd
{name ="sudden death", interval = 2000, chance = 100, minDamage = -2000, maxDamage = -2300, range = 5, target = true}
- Let him use the spell on some player
- use /reload monsters and right after use /reload spells
- The monster will start using another spell instead of sd, this can cause some crash
The monster is using sd as it should:
After using /reload monsters and /reload spells 2x:
Using the last version on Windows
No error show up in the distro
alguem poderia ajudar a resolver os 2 bugs que estão acontecendo por favor:
1 - hireling ao dar leavehouse permanece dentro da house.
2 - casks, qualquer cask com carga por exemplo 1000, ao ser usado 100 flasks ele vai para 900 cargas restantes, ao dar wrap e unwrap ele segue contando as cargas normalmente porém se vc usar as 999 cargas sem dar wrap no item e der leavehouse, ao pegar o item no mailbox e colocar na house novamente ele volta com a carga do ultimo wrap, ou seja, se o cara pega o cask com 1000 cargas e usa 999 e da leavehouse, ao colocar novamente na house ele volta com 1000 cargas. Basicamente a função que transforma ele parcel da store ta pegando a carga do último wrap e não a carga atual.
I was testing the party system and I noticed that the party system is not calculating the bonuses correctly
wikia:
20% bonus, if the players are of the same vocation;
30% bonus if two different vocations are sharing experience;
60% bonus if three different vocations are sharing experience;
100% bonus if the four different vocations are sharing experience.
Focus of Corrupted Nature
Item ID: 33564 - Wrong Sprite.
Will be good upgrade the quickloot to got all loots from each sqm when have more than 1 monster, like tibia global feature, looting 2+ loots from sqm.
Now the function only gots 1 loot per time, needing to move monster loot to got other loots.
On Global Tibia, when you get a Paralyze condition, your speed is fixed in a value, and independent such u have a equipped item, or not, your speed will be that!
This video show that happens when i equip a boh, when i'm paralyzed, my speed not change.
https://imgur.com/XH6qDE2
When you push and it gets in the way your attack doesn't push.
The bath tub, when it is full of water and someone is standing in it, disappears after the server save.
When it is full of water, no problem, but when someone is in it, the server save disappears from the house.
Describe the bug:
After clearing some slimes every next slime is spawning raid of iron/golden/diamond servants
How to Reproduce?
Clear cellar from slimes until the monsters spawn. Every next cleared slime would create another raid.
Give us all details to reproduce the behavior:
https://gyazo.com/693086041325a268cbc347c9d5a1cd3d
Expected behavior
Firstly It should work, the raid would spawn after clear whole cellar not only few slimes.
Secondly Slimes should not create another raids.
Environment:
Hay un bug en los monsters lo cual permite que se stackeen por ejemplo, si hay 8 monsters a tu alrededor y lureas otros, esos otros se puede poner sobre alguno de esos monsters y ya no te estarían pegando solo 8 si no, mas monsters (9, 10 etc) y por lo mismo mueres, sucede en varios monsters por ejemplo drakens
There is a bug in the monsters which allows them to stack for example, if there are 8 monsters around you and you lure others, those others can be put on one of those monsters and they would no longer be hitting you only 8 if not, more monsters ( 9, 10 etc) and for the same you die
happens in various monsters, for example drakens
Describe the bug
If I start the dialog with a hireling and select one of his trade options, whenever I try to use one of his other functions, like bank, switch his outfit or make him go back into his lamp, he opens the last trading option that I used.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I should be able to select between his various skills no matter when.
Describe the bug
If you are in party the pets can attack to party members and if a pet kill boss, we can't get the loot of the boss.
Bug description:
Whenever you hop between PZ and a non-PZ Area, creatures attack you instantly without any delay.
Reproducing:
Expected behavior:
Creatures should have a delay between attacks, and it shouldn't reset if you enter PZ.
Thank you in advance,
from the cutest mapper.
Describe the bug
Placed a hireling in a house, tried to sell stuff to him (Trade > Equipment) and when I hit the button to sell stuff, nothing happens.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
I'd like to be able to sell stuff.
Additional context
@jlcvp, @dudantas asked me to create this issue and let you know that this isn't working.
We are able to enchant our gear with Elemental Protection Imbuiment, like Dragon Hide (Fire resist), but the elemental % damage reduction is not applied to our character.
Any idea how to fix?
O Achievements não estão funcionando todos, exemplos de alguns:
a) Após entrar pela primeira vez no covil dos Deathlings, você ganhará o Achievement "Spectulation".
b) "Do Not Disturb" Obtido fechando janelas 100 vezes.
c) "Number of the beast" Obtido se você conseguir tirar o número "6" três vezes seguidas jogando um Dado.
Spoiler: https://www.tibiawiki.com.br/wiki/Achievements
No caso, para ver se todos funcionam, é muitosss mesmo para testar, esses citados são apenas alguns exemplos, mas caso tenha que testar um a um ai teremos que ver com mais tempo com a finalidade de mapear um a um que tem e não.
I modified the store's init.lua to be reading the tournament coin, the functions were also added but I didn't find out how to remove it when buying something in the store even though it was incomplete I thought it would be cool to share with you and someone to find out how to fix this problem
Search to:
function Player.getCoinsBalance(self)
Below that function add:
function Player.getTournamentCoinsBalance(self)
resultId = db.storeQuery("SELECT `tournamentBalance` FROM `accounts` WHERE `id` = " .. self:getAccountId())
if not resultId then return 0 end
return result.getDataInt(resultId, "tournamentBalance")
end
Search to:
setCoinsBalance
Below that function add:
function Player.setTournamentCoinsBalance(self, tournamentBalance)
db.query("UPDATE `accounts` SET `tournamentBalance` = " .. tournamentBalance .. " WHERE `id` = " .. self:getAccountId())
return true
end
Search to:
canRemoveCoins
Below that function add:
function Player.canRemoveTournamentCoins(self, tournamentBalance)
if self:getTournamentCoinsBalance() < tournamentBalance then
return false
end
return true
end
Search to:
removeCoinsBalance
Below that function add:
function Player.removeTournamentCoinsBalance(self, tournamentBalance)
if self:canRemoveTournamentCoins(tournamentBalance) then
return self:setTournamentCoinsBalance(self:getTournamentCoinsBalance() - tournamentBalance)
end
return false
end
Search to:
addCoinsBalance
Below that function add:
function Player.addTournamentCoinsBalance(self, tournamentBalance, update)
self:setTournamentCoinsBalance(self:getTournamentCoinsBalance() + tournamentBalance)
if update then sendCoinBalanceUpdating(self, true) end
return true
end
I don't understand why this happens, I have the latest version, can anybody help me?
2021-02-18 23:24:12 - Thread 2 "tfs" received signal SIGSEGV, Segmentation fault.
2021-02-18 23:24:12 - [Switching to Thread 0x7fffef924700 (LWP 21844)]
2021-02-18 23:24:12 - 0x00007fffe8000730 in ?? ()
2021-02-18 23:24:12 -
2021-02-18 23:24:12 - Thread 4 (Thread 0x7fffee710700 (LWP 21846)):
2021-02-18 23:24:12 - #0 0x00007ffff61b3ad3 in futex_wait_cancelable (private=, expected=0, futex_word=0x555555a406ac <g_databaseTasks+140>) at ../sysdeps/unix/sysv/linux/futex-internal.h:88
2021-02-18 23:24:12 - __ret = -512
2021-02-18 23:24:12 - oldtype = 0
2021-02-18 23:24:12 - err =
2021-02-18 23:24:12 - oldtype =
2021-02-18 23:24:12 - err =
2021-02-18 23:24:12 - __ret =
2021-02-18 23:24:12 - resultvar =
2021-02-18 23:24:12 - __arg4 =
2021-02-18 23:24:12 - __arg3 =
2021-02-18 23:24:12 - __arg2 =
2021-02-18 23:24:12 - __arg1 =
2021-02-18 23:24:12 - _a4 =
2021-02-18 23:24:12 - _a3 =
2021-02-18 23:24:12 - _a2 =
2021-02-18 23:24:12 - _a1 =
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#1 __pthread_cond_wait_common (abstime=0x0, mutex=0x555555a40658 <g_databaseTasks+56>, cond=0x555555a40680 <g_databaseTasks+96>) at pthread_cond_wait.c:502
2021-02-18 23:24:12 - spin = 0
2021-02-18 23:24:12 - buffer = {_routine = 0x7ffff61b3770 <_condvar_cleanup_waiting>, __arg = 0x7fffee70fd00, __canceltype = -671088608, __prev = 0x0}
2021-02-18 23:24:12 - cbuffer = {wseq = 111, cond = 0x555555a40680 <g_databaseTasks+96>, mutex = 0x555555a40658 <g_databaseTasks+56>, private = 0}
2021-02-18 23:24:12 - rt =
2021-02-18 23:24:12 - err =
2021-02-18 23:24:12 - g = 1
2021-02-18 23:24:12 - flags =
2021-02-18 23:24:12 - g1_start =
2021-02-18 23:24:12 - signals =
2021-02-18 23:24:12 - result = 0
2021-02-18 23:24:12 - wseq =
2021-02-18 23:24:12 - seq = 55
2021-02-18 23:24:12 - private =
2021-02-18 23:24:12 - maxspin =
2021-02-18 23:24:12 - err =
2021-02-18 23:24:12 - result =
2021-02-18 23:24:12 - wseq =
2021-02-18 23:24:12 - g =
2021-02-18 23:24:12 - seq =
2021-02-18 23:24:12 - flags =
2021-02-18 23:24:12 - private =
2021-02-18 23:24:12 - signals =
2021-02-18 23:24:12 - g1_start =
2021-02-18 23:24:12 - spin =
2021-02-18 23:24:12 - buffer =
2021-02-18 23:24:12 - cbuffer =
2021-02-18 23:24:12 - rt =
2021-02-18 23:24:12 - s =
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#2 __pthread_cond_wait (cond=0x555555a40680 <g_databaseTasks+96>, mutex=0x555555a40658 <g_databaseTasks+56>) at pthread_cond_wait.c:655
2021-02-18 23:24:12 - No locals.
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#3 0x00007ffff5a238bc in std::condition_variable::wait(std::unique_lockstd::mutex&) () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
2021-02-18 23:24:12 - No symbol table info available.
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#4 0x000055555572ec5e in DatabaseTasks::threadMain() ()
2021-02-18 23:24:12 - No symbol table info available.
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#5 0x00007ffff5a296df in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
2021-02-18 23:24:12 - No symbol table info available.
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#6 0x00007ffff61ad6db in start_thread (arg=0x7fffee710700) at pthread_create.c:463
2021-02-18 23:24:12 - pd = 0x7fffee710700
2021-02-18 23:24:12 - now =
2021-02-18 23:24:12 - unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140737193772800, 1536770807315299821, 140737193770880, 0, 140737085998512, 140737212721760, -1536738981575131667, -1536755664037872147}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
2021-02-18 23:24:12 - not_first_call =
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#7 0x00007ffff7b0371f in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:95
2021-02-18 23:24:12 - No locals.
2021-02-18 23:24:12 -
2021-02-18 23:24:12 - Thread 3 (Thread 0x7fffef123700 (LWP 21845)):
2021-02-18 23:24:12 - #0 0x00007ffff61b4065 in futex_abstimed_wait_cancelable (private=, abstime=0x7fffef122e40, expected=0, futex_word=0x555555a4056c <g_scheduler+108>) at ../sysdeps/unix/sysv/linux/futex-internal.h:205
2021-02-18 23:24:12 - __ret = -516
2021-02-18 23:24:12 - oldtype = 0
2021-02-18 23:24:12 - err =
2021-02-18 23:24:12 - oldtype =
2021-02-18 23:24:12 - err =
2021-02-18 23:24:12 - __ret =
2021-02-18 23:24:12 - resultvar =
2021-02-18 23:24:12 - __arg6 =
2021-02-18 23:24:12 - __arg5 =
2021-02-18 23:24:12 - __arg4 =
2021-02-18 23:24:12 - __arg3 =
2021-02-18 23:24:12 - __arg2 =
2021-02-18 23:24:12 - __arg1 =
2021-02-18 23:24:12 - _a6 =
2021-02-18 23:24:12 - _a5 =
2021-02-18 23:24:12 - _a4 =
2021-02-18 23:24:12 - _a3 =
2021-02-18 23:24:12 - _a2 =
2021-02-18 23:24:12 - _a1 =
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#1 __pthread_cond_wait_common (abstime=0x7fffef122e40, mutex=0x555555a40518 <g_scheduler+24>, cond=0x555555a40540 <g_scheduler+64>) at pthread_cond_wait.c:539
2021-02-18 23:24:12 - spin = 0
2021-02-18 23:24:12 - buffer = {_routine = 0x7ffff61b3770 <_condvar_cleanup_waiting>, __arg = 0x7fffef122dc0, __canceltype = 1437033216, __prev = 0x0}
2021-02-18 23:24:12 - cbuffer = {wseq = 171505163, cond = 0x555555a40540 <g_scheduler+64>, mutex = 0x555555a40518 <g_scheduler+24>, private = 0}
2021-02-18 23:24:12 - err =
2021-02-18 23:24:12 - g = 1
2021-02-18 23:24:12 - flags =
2021-02-18 23:24:12 - g1_start =
2021-02-18 23:24:12 - maxspin = 0
2021-02-18 23:24:12 - signals =
2021-02-18 23:24:12 - result = 0
2021-02-18 23:24:12 - wseq =
2021-02-18 23:24:12 - seq = 85752581
2021-02-18 23:24:12 - private =
2021-02-18 23:24:12 - maxspin =
2021-02-18 23:24:12 - err =
2021-02-18 23:24:12 - result =
2021-02-18 23:24:12 - wseq =
2021-02-18 23:24:12 - g =
2021-02-18 23:24:12 - seq =
2021-02-18 23:24:12 - flags =
2021-02-18 23:24:12 - private =
2021-02-18 23:24:12 - signals =
2021-02-18 23:24:12 - g1_start =
2021-02-18 23:24:12 - spin =
2021-02-18 23:24:12 - buffer =
2021-02-18 23:24:12 - cbuffer =
2021-02-18 23:24:12 - rt =
2021-02-18 23:24:12 - s =
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#2 __pthread_cond_timedwait (cond=0x555555a40540 <g_scheduler+64>, mutex=0x555555a40518 <g_scheduler+24>, abstime=0x7fffef122e40) at pthread_cond_wait.c:667
2021-02-18 23:24:12 - No locals.
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#3 0x000055555566f7d7 in Scheduler::threadMain() ()
2021-02-18 23:24:12 - No symbol table info available.
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#4 0x00007ffff5a296df in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
2021-02-18 23:24:12 - No symbol table info available.
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#5 0x00007ffff61ad6db in start_thread (arg=0x7fffef123700) at pthread_create.c:463
2021-02-18 23:24:12 - pd = 0x7fffef123700
2021-02-18 23:24:12 - now =
2021-02-18 23:24:12 - unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140737204336384, 1536770807315299821, 140737204334464, 0, 93824997617520, 140737488346160, -1536735946643866131, -1536755664037872147}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
2021-02-18 23:24:12 - not_first_call =
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#6 0x00007ffff7b0371f in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:95
2021-02-18 23:24:12 - No locals.
2021-02-18 23:24:12 -
2021-02-18 23:24:12 - Thread 2 (Thread 0x7fffef924700 (LWP 21844)):
2021-02-18 23:24:12 - #0 0x00007fffe8000730 in ?? ()
2021-02-18 23:24:12 - No symbol table info available.
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#1 0x000055555562b684 in LuaScriptInterface::luaCreatureGetName(lua_State*) ()
2021-02-18 23:24:12 - No symbol table info available.
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#2 0x00007ffff71b9e37 in ?? () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
2021-02-18 23:24:12 - No symbol table info available.
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#3 0x00007ffff720727c in lua_pcall () from /usr/lib/x86_64-linux-gnu/libluajit-5.1.so.2
2021-02-18 23:24:12 - No symbol table info available.
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#4 0x000055555577e0f8 in LuaScriptInterface::protectedCall(lua_State*, int, int) ()
2021-02-18 23:24:12 - No symbol table info available.
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#5 0x00005555557834ef in LuaScriptInterface::callFunction(int) ()
2021-02-18 23:24:12 - No symbol table info available.
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#6 0x00005555555fe5d0 in LuaEnvironment::executeTimerEvent(unsigned int) ()
2021-02-18 23:24:12 - No symbol table info available.
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#7 0x00005555556afebf in Dispatcher::threadMain() ()
2021-02-18 23:24:12 - No symbol table info available.
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#8 0x00007ffff5a296df in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
2021-02-18 23:24:12 - No symbol table info available.
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#9 0x00007ffff61ad6db in start_thread (arg=0x7fffef924700) at pthread_create.c:463
2021-02-18 23:24:12 - pd = 0x7fffef924700
2021-02-18 23:24:12 - now =
2021-02-18 23:24:12 - unwind_buf = {cancel_jmp_buf = {{jmp_buf = {140737212729088, 1536770807315299821, 140737212727168, 0, 93824997617120, 140737488346160, -1536734847669109267, -1536755664037872147}, mask_was_saved = 0}}, priv = {pad = {0x0, 0x0, 0x0, 0x0}, data = {prev = 0x0, cleanup = 0x0, canceltype = 0}}}
2021-02-18 23:24:12 - not_first_call =
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#10 0x00007ffff7b0371f in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:95
2021-02-18 23:24:12 - No locals.
2021-02-18 23:24:12 -
2021-02-18 23:24:12 - Thread 1 (Thread 0x7ffff7fd3780 (LWP 21840)):
2021-02-18 23:24:12 - #0 0x00007ffff7b03a47 in epoll_wait (epfd=4, events=0x7fffffffde70, maxevents=128, timeout=-1) at ../sysdeps/unix/sysv/linux/epoll_wait.c:30
2021-02-18 23:24:12 - resultvar = 18446744073709551612
2021-02-18 23:24:12 - sc_cancel_oldtype = 0
2021-02-18 23:24:12 - sc_ret =
2021-02-18 23:24:12 - opentibiabr/otservbr-global-archived#1 0x000055555559be36 in main ()
2021-02-18 23:24:12 - No symbol table info available.
Criar um script no creaturescripts com uma tabela especialmente só para dar os achievements dos bosses que se aplicar a isso, exemplo:
[storage] = {'boss name', 'achievement'},
os que sei até agora:
https://tibia.fandom.com/wiki/Millennial_Falcon
https://tibia.fandom.com/wiki/Library_Liberator
PS: não add nenhum outro boss que não seja desse estilo, alguns são ao usar itens e outros ao falar com certo NPC, esse arquivo é apenas para OnKill
Describe the bug
I seen that pets do not disappear when you go swimming and then theys continue to follow you all the time.
Also but it is not very important ... the pet should disappear the some areas for example missiones or quest as for example Lady Tenebris.
To Reproduce
Enter to zone from swimming
Expected behavior
In Cip this does not happen because the pet disappears when you enter the swimming area
Desktop (please complete the following information):
` opentibiabr/otservbr-global-archived#1 0x00005555557789d8 in ProtocolGame::sendMarketEnter(unsigned int) ()
No symbol table info available.
opentibiabr/otservbr-global-archived#2 0x0000555555766e53 in ProtocolGame::parseMarketBrowse(NetworkMessage&) ()
No symbol table info available.
opentibiabr/otservbr-global-archived#3 0x000055555577e52b in ProtocolGame::parsePacket(NetworkMessage&) ()
No symbol table info available.
opentibiabr/otservbr-global-archived#4 0x0000555555824e07 in Connection::parsePacket(boost::system::error_code const&) ()
No symbol table info available.
opentibiabr/otservbr-global-archived#5 0x00005555558269ce in boost::asio::detail::read_op<boost::asio::basic_stream_socket<boost::asio::ip::tcp, boost::asio::stream_socket_serviceboost::asio::ip::tcp >, boost::asio::mutable_buffers_1, boost::asio::detail::transfer_all_t, std::_Bind<std::_Mem_fn<void (Connection::)(boost::system::error_code const&)> (std::shared_ptr, std::_Placeholder<1>)> >::operator()(boost::system::error_code const&, unsigned long, int) ()
No symbol table info available.
opentibiabr/otservbr-global-archived#6 0x0000555555826e23 in boost::asio::detail::reactive_socket_recv_op<boost::asio::mutable_buffers_1, boost::asio::detail::read_op<boost::asio::basic_stream_socket<boost::asio::ip::tcp, boost::asio::stream_socket_serviceboost::asio::ip::tcp >, boost::asio::mutable_buffers_1, boost::asio::detail::transfer_all_t, std::_Bind<std::_Mem_fn<void (Connection::)(boost::system::error_code const&)> (std::shared_ptr, std::_Placeholder<1>)> > >::do_complete(boost::asio::detail::task_io_service*, boost::asio::detail::task_io_service_operation*, boost::system::error_code const&, unsigned long) ()
No symbol table info available.
opentibiabr/otservbr-global-archived#7 0x00005555557a7f11 in ServiceManager::run() ()
I still don't understand how this bug is occurring.
using updated version of git without edits
`
Segue lista de todos os boss que não precisam de quests, não consegui analisar se já estão incluidos no projeto ou não, caso esteja, qualquer pessoa poderá reportar e vamos ticando.
Lista feita hoje, dia 11/06/2020.
OBS: cada position representa 1 monstro; quando me refiro a respawn, é um monstro naquele local.
https://www.tibiawiki.com.br/wiki/Apprentice_Sheng
raid, position: 32131, 32060, 12
https://www.tibiawiki.com.br/wiki/Arachir_the_Ancient_One
raid, Position: 32976, 32393, 12
https://www.tibiawiki.com.br/wiki/Armenius_(Creature)
achievement "His True Face"
https://www.tibiawiki.com.br/wiki/Arthom_the_Hunter
respawn, 32876, 32782, 7
https://www.tibiawiki.com.br/wiki/Bane_Lord
respawn, position 32737, 31951, 13
https://www.tibiawiki.com.br/wiki/Barbaria
respawn, pos 32022, 31412, 7
https://www.tibiawiki.com.br/wiki/Battlemaster_Zunzu
raid, Position: 33176, 31241, 7
https://www.tibiawiki.com.br/wiki/Bibby_Bloodbath
raids,
Position: 32365, 31723, 7
Position: 32676, 32047, 7
Position: 32622, 31831, 7
https://www.tibiawiki.com.br/wiki/Big_Boss_Trolliver
respawn, Position: 33135, 31730, 10
https://www.tibiawiki.com.br/wiki/Bloom_of_Doom
Rise of Devovorga
https://www.tibiawiki.com.br/wiki/Bone_Capsule
raid,
Position: 33298, 32326, 14
https://www.tibiawiki.com.br/wiki/Brokul
raid, Position: 33569, 31448, 14
https://www.tibiawiki.com.br/wiki/Bullwark
Para enfrentá-lo é necessário ter o 2º rank de cidadão em Rathleton e um voto em seu quest log. Fale hi - fight - yes com o NPC que estiver no local marcado para ser teleportado e use a alavanca para chegar até a sala do boss. Aparentemente não há intervalo de espera para enfrentar novamente o boss, mas, caso você tente enfrentá-lo logo em seguida à qualquer player que o tenha matado, você ficará preso na sala anterior cerca de 20 minutos antes de poder enfrentá-lo.
Position da alavanca (criar script e add mapa): 33699, 31849, 7, esta alavanca joga na position 33701, 31840, 7 e sumona o boss.
Nessa sala, position: 33695, 31820, 7 tem este teleport (nao sei pra onde volta) mas jogando na position 33682, 31825, 7 ta de bom tamanho.
https://www.tibiawiki.com.br/wiki/Burster
respawn, Position: 32471, 32393, 11
https://www.tibiawiki.com.br/wiki/Captain_Jones
respawn, Position: 33321, 32184, 7
https://www.tibiawiki.com.br/wiki/Chikhaton
teleport, position 33326, 31741, 7 (igual foto), vai para position: 33340, 31731, 8, e teleport 33339, 31728, 8 volta para 33323, 31740, 7
OBS: colocar apenas raids.
Falta o TP no mapa do OTBR, igual exemplo abaixo.
https://www.tibiawiki.com.br/wiki/Chizzoron_the_Distorter
raid, surge depois da quinta mensagem da invasão de orc em Zzaion.
position 33348, 31609, 4
https://www.tibiawiki.com.br/wiki/Chopper
raid, position: 33519, 31248, 8
https://www.tibiawiki.com.br/wiki/Cocoon
Rise of Devovorga
https://www.tibiawiki.com.br/wiki/Cublarc_the_Plunderer
raid, aparece durante a invasão de orcs em Farmine.
Position: 33090, 31391, 7
Position: 33328, 31473, 7
https://www.tibiawiki.com.br/wiki/Demodras
respawn,
pos 32774, 32289, 10
Position: 32787, 32336, 12
Position: 32356, 32095, 10
Position: 33230, 32247, 10
raid,
Position: 32788, 32138, 9
https://www.tibiawiki.com.br/wiki/Devovorga
Rise of Devovorga
https://www.tibiawiki.com.br/wiki/Devovorga_(Imune)
Rise of Devovorga
https://www.tibiawiki.com.br/wiki/Dharalion
respawn, Position: 33039, 32176, 9
https://www.tibiawiki.com.br/wiki/Diblis_the_Fair
raid, Position: 32011, 32799, 10
https://www.tibiawiki.com.br/wiki/Dire_Penguin
respawn,
Position: 32169, 31104, 5
Position: 32470, 31167, 7
Position: 32324, 31306, 7
https://www.tibiawiki.com.br/wiki/Dreadful_Disruptor
raid The Void (Edron)
https://www.tibiawiki.com.br/wiki/Dreadmaw
raid,
Position: 33295, 31159, 7
https://www.tibiawiki.com.br/wiki/Fernfang
raid,
Position: 32851, 32339, 6
obs: esta ilha apenas pode, no tibia, ser acessada por druids. Tem os dois tps, talvez colocar a script neste tp 32831, 32294, 7 ficaria bacana.
https://www.tibiawiki.com.br/wiki/Flamecaller_Zazrak
raid,
Position: 33179, 31217, 7
https://www.tibiawiki.com.br/wiki/Fleabringer
local desconhecido
https://www.tibiawiki.com.br/wiki/Fleshslicer
raid,
Position: 33520, 31256, 7
https://www.tibiawiki.com.br/wiki/Freegoiz
local desconhecido
https://www.tibiawiki.com.br/wiki/Furyosa
Esta criatura aparece em invasões junto com Demons.
Position: 33315, 31841, 15
https://www.tibiawiki.com.br/wiki/Gaffir
respawn,
Position: 33394, 32671, 4
https://www.tibiawiki.com.br/wiki/Gaz%27Haragoth
respawn,
Position: 33631, 32370, 5
Position: 33541, 32381, 12
https://www.tibiawiki.com.br/wiki/General_Murius
raid,
Position: 32428, 32114, 15
https://www.tibiawiki.com.br/wiki/Ghulosh
falta script, action, unique...
use nesse item, position: 32746, 32773, 10, em 5 pessoas, a script cria o boss e manda pra sala do boss Position: 32756, 32715, 10
boss nasce Position: 32756, 32722, 10
consertar os tps de exit da sala do boss e da mecanica, vai para Position: 32665, 32712, 13
https://www.tibiawiki.com.br/wiki/Glooth_Bomb
local desconhecido
https://www.tibiawiki.com.br/wiki/Gorzindel
local desconhecido
https://www.tibiawiki.com.br/wiki/Grand_Chaplain_Gaunder
tem, só precisa arrumar as portas de toda a ilha. Position: 33369, 31326, 5
https://www.tibiawiki.com.br/wiki/Grand_Commander_Soeren
tem
https://www.tibiawiki.com.br/wiki/Grand_Mother_Foulscale
raid, position: 33299, 31195, 7
https://www.tibiawiki.com.br/wiki/Foreman_Kneebiter
raid, Position: 32552, 31898, 14
https://www.tibiawiki.com.br/wiki/Grandfather_Tridian
respawn, Position: 32418, 32778, 11
https://www.tibiawiki.com.br/wiki/Gravelord_Oshuran
respawn, Position: 32978, 32395, 12 (não tenho certeza do local exato, mas da para add ai)
https://www.tibiawiki.com.br/wiki/Groam
respawn, Position: 32509, 31964, 14
https://www.tibiawiki.com.br/wiki/Grorlam
colocar item id 383 na position 32380, 32078, 10 e na position: 32377, 32056, 11, pois falta.
raid,
Position: 32381, 32067, 12
Position: 32436, 32015, 11
Position: 32423, 31999, 15
Position: 32413, 31991, 13
Position: 32426, 32030, 13
https://www.tibiawiki.com.br/wiki/Guard_Captain_Quaid
respawn,
Position: 33392, 32660, 3
https://www.tibiawiki.com.br/wiki/Hairman_The_Huge
respawn,
Position: 32845, 32509, 8
https://www.tibiawiki.com.br/wiki/High_Templar_Cobrass
respawn,
Position: 32957, 32845, 8
https://www.tibiawiki.com.br/wiki/Hirintror
raid,
Position: 32145, 31257, 10
Position: 32367, 31050, 8
https://www.tibiawiki.com.br/wiki/Horadron
script, action ou uniqueid, veja o local onde o char tem que fixado para ser jogado na sala do boss.
dando use na position: 33603, 32395, 11, você pode enfrentar esta criatura usando um Copper Prison Key em um Copper Lock Pedestal.
Você tem 15 minutos para derrotar esta criatura.
sala do boss position: 33607, 32424, 12
https://www.tibiawiki.com.br/wiki/Jaul
aparece de sexta-feiras, 07:00 e 16:00
raid,
Position: 33548, 31268, 11
https://www.tibiawiki.com.br/wiki/King_Chuck
boss do mapa octoberfest nao achei no mapa
https://www.tibiawiki.com.br/wiki/Lionet_(Creature)
Ele aparece durante eventos do Aniversário do Tibia. Durante o aniversário de 15 anos, ao clicar no bolo os jogadores eram transportados para a escada ao oeste de seu respawn e recebiam alguns itens, entre eles: 10 Platinum Coins, 3 Ectoplasmic Sushis, 1 Broken Ring of Ending, 2 Surprise Bags (Red) e a chance de conseguir um Seashell Book (Blue).
raid,
Position: 33453, 31307, 14
https://www.tibiawiki.com.br/wiki/Lisa
respawn,
Position: 33559, 31907, 7
https://www.tibiawiki.com.br/wiki/Lokathmor
este tp Position: 32464, 32654, 12 vai para Position: 32719, 32746, 10
criar script, actions, uniquiid
dando use na Position: 32720, 32749, 10, em 5 pessoas, a script cria o boss e manda pra sala Position: 32751, 32682, 10
Boss nasce na position 32751, 32689, 10
arrumar tp Position: 32750, 32696, 10 e mandar para Position: 32718, 32744, 10
https://www.tibiawiki.com.br/wiki/Mad_Mage
respawn,
Position: 33366, 31873, 9
Position: 33328, 31861, 9
https://www.tibiawiki.com.br/wiki/Mahatheb
respawn
Position: 33388, 31700, 13
https://www.tibiawiki.com.br/wiki/Mamma_Longlegs
não tem essa area no mapa, é area nova, precisa atualizar para por o boss
https://www.tibiawiki.com.br/wiki/Man_In_The_Cave
raid,
Position: 32133, 31148, 2
https://www.tibiawiki.com.br/wiki/Massacre
raid,
Position: 32876, 32270, 15
https://www.tibiawiki.com.br/wiki/Maw
respawn,
Position: 33555, 31239, 8
https://www.tibiawiki.com.br/wiki/Mazzinor
corrigir tp Position: 32480, 32601, 15, vai para Position: 32719, 32770, 10
criar script, actions, uniquiid
dando use na Position: 32720, 32773, 10, em 5 pessoas, a script cria o boss e manda pra sala Position: 32724, 32714, 10
Boss nasce na Position: 32724, 32722, 10
arrumar tp Position: 32724, 32728, 10 e mandar para Position: 32480, 32599, 15
https://www.tibiawiki.com.br/wiki/Mindmasher
respawn,
pos 33454, 31235, 8
https://www.tibiawiki.com.br/wiki/Mirade
Aparece 20 minutos após a mensagegm: A troll is happily trolling the Orc Fortress - somebody call the CMs!
raid,
Position: 32899, 31772, 7
https://www.tibiawiki.com.br/wiki/Moohtant_Wallbreaker
raid,
Position: 33663, 31946, 13
https://www.tibiawiki.com.br/wiki/Morik_the_Gladiator
respawn,
Position: 32680, 31228, 7
https://www.tibiawiki.com.br/wiki/Obujos
Aparece aos domingos, as 01:00 e 18:00
raid,
Position: 33435, 31262, 11
https://www.tibiawiki.com.br/wiki/Ocyakao
raid,
Position: 32350, 31052, 7
https://www.tibiawiki.com.br/wiki/Omrafir
respawn,
Position: 33589, 32379, 12
https://www.tibiawiki.com.br/wiki/Oodok_Witchmaster
raid,
Position: 32878, 32781, 7
https://www.tibiawiki.com.br/wiki/Owin_(Creature)
respawn,
Position: 33371, 31608, 9
https://www.tibiawiki.com.br/wiki/Phrodomo
raid,
Position: 32173, 31827, 7
https://www.tibiawiki.com.br/wiki/Raging_Mage
Surge após a morte do Energized Raging Mage.
Quando ele é morto aparece a seguinte mensagem:
The remains of the Raging Mage are scattered on the floor of his Tower. The dimensional portal quakes, mere minutes are left.
5 minutos após ele ser morto, o portal para a outra dimensão se fecha e aparece a seguinte mensagem:
With a great bang the dimensional portal in Zao collapsed and with it the connection to the other dimension shattered.
Position: 33143, 31530, 2
https://www.tibiawiki.com.br/wiki/Raxias
não tem a ilha, nem o lugar andar de baixo sala do boss
a ilha era pra ser na position 33464, 32159, 7
https://www.tibiawiki.com.br/wiki/Rotspit
respawn,
Position: 33431, 31266, 8
https://www.tibiawiki.com.br/wiki/Rottie_the_Rotworm
respawn,
Position: 32179, 32148, 11
https://www.tibiawiki.com.br/wiki/Rotworm_Queen
respawn,
Position: 32774, 31601, 12
Position: 33054, 32371, 9
Position: 33233, 31846, 9
Position: 32262, 32689, 10
https://www.tibiawiki.com.br/wiki/Rukor_Zad
raid,
Position: 32602, 32382, 10
https://www.tibiawiki.com.br/wiki/Shadow_of_Boreth
raid,
Position: 32951, 31464, 10
OBS: arrumar todas as portas desse castelo, pois todas sem acesso ao local.
https://www.tibiawiki.com.br/wiki/Shadow_of_Marziel
raid,
Position: 32951, 31464, 10
OBS: arrumar todas as portas desse castelo, pois todas sem acesso ao local.
https://www.tibiawiki.com.br/wiki/Shadowstalker
respawn,
Position: 33442, 31274, 8
https://www.tibiawiki.com.br/wiki/Shlorg
respawn,
Position: 33172, 31728, 9
https://www.tibiawiki.com.br/wiki/Sir_Valorcrest
respawn,
Position: 33172, 31728, 9
https://www.tibiawiki.com.br/wiki/Smuggler_Baron_Silvertoe
respawn,
Position: 32542, 32646, 10
https://www.tibiawiki.com.br/wiki/Spawn_of_Devovorga
local desconhecido
https://www.tibiawiki.com.br/wiki/Tanjis
aparece aos sabados as 15hs e 21hs
raid,
Position: 33646, 31244, 11
https://www.tibiawiki.com.br/wiki/Teneshpar
respawn,
Position: 31965, 31584, 7
https://www.tibiawiki.com.br/wiki/Terofar
script, action ou uniqueid, veja o local onde o char tem que fixado para ser jogado na sala do boss.
dando use na Position: 33614, 32395, 11, você pode enfrentar esta criatura usando um Silver Prison Key em um Silver Lock Pedestal.
Você tem 15 minutos para derrotar esta criatura.
vai para Position: 33567, 32427, 12
position boss 33567, 32421, 12
https://www.tibiawiki.com.br/wiki/The_Abomination
local desconhecido
https://www.tibiawiki.com.br/wiki/The_Big_Bad_One
raid,
Position: 33176, 31679, 7
https://www.tibiawiki.com.br/wiki/The_Blightfather
raid,
Position: 33262, 31199, 7
https://www.tibiawiki.com.br/wiki/The_Duke_Of_The_Depths
raid,
Position: 32807, 31613, 14
https://www.tibiawiki.com.br/wiki/The_Evil_Eye
raid,
Position: 32807, 31613, 14
https://www.tibiawiki.com.br/wiki/The_Flaming_Orchid
respawn,
Position: 32955, 32679, 2
https://www.tibiawiki.com.br/wiki/The_Frog_Prince
raid,
Position: 32397, 32119, 7
https://www.tibiawiki.com.br/wiki/The_Great_Schnitzel
octoberfest map
https://www.tibiawiki.com.br/wiki/The_Mutated_Pumpkin
Aparece aleatoriamente à oeste de Darashia em três lugares:
Position: 33126, 32378, 7
Position: 33078, 32407, 7
Position: 33116, 32397, 7
Aparece em invasões durante um evento que se inicia no server save do dia 31 de outubro e se estende até o server save do dia 03 de novembro, geralmente ocorrendo a cada 4 horas após o Server Save com a mensagem "Oh noes! It's a mutated pumpkin!".
https://www.tibiawiki.com.br/wiki/The_Old_Whopper
raid,
Position: 33308, 31692, 11
https://www.tibiawiki.com.br/wiki/The_Pale_Count
raid,
Position: 33003, 32434, 12
Position: 32965, 32421, 14
Position: 32968, 32420, 15
https://www.tibiawiki.com.br/wiki/The_Percht_Queen
local desconhecido
https://www.tibiawiki.com.br/wiki/The_Sinister_Hermit
local desconhecido
https://www.tibiawiki.com.br/wiki/The_Sinister_Hermit_(Imune)
local desconhecido
https://www.tibiawiki.com.br/wiki/The_Souldespoiler
local desconhecido
https://www.tibiawiki.com.br/wiki/The_Voice_of_Ruin
respawn,
Position: 33314, 31133, 9
https://www.tibiawiki.com.br/wiki/The_Welter
respawn,
Position: 33028, 32659, 5
https://www.tibiawiki.com.br/wiki/Tiquandas_Revenge
raid, aleatorio em uma das tres positions:
Position: 32916, 32559, 7
Position: 32870, 32662, 7
Position: 32892, 32703, 7
https://www.tibiawiki.com.br/wiki/Tremor_Worm
respawn
Position: 33624, 31995, 12
https://www.tibiawiki.com.br/wiki/Tyrn
respawn
Position: 33048, 32390, 14
https://www.tibiawiki.com.br/wiki/Tzumrah_the_Dazzler
nao tem Forbidden Temple
https://www.tibiawiki.com.br/wiki/Ugly_Monster
respawn
Position: 33396, 32665, 3
https://www.tibiawiki.com.br/wiki/Ugly_Monster_(Maze)
mão tem Supreme Cube Maze no mapa
https://www.tibiawiki.com.br/wiki/Urmahlullu_the_Immaculate
tem
https://www.tibiawiki.com.br/wiki/Urmahlullu_the_Tamed
local desconhecido
https://www.tibiawiki.com.br/wiki/Urmahlullu_the_Weakened
local desconhecido
https://www.tibiawiki.com.br/wiki/Verminor
local desconhecido
https://www.tibiawiki.com.br/wiki/Vulnerable_Cocoon
local desconhecido
https://www.tibiawiki.com.br/wiki/Warlord_Ruzad
raid
Position: 32975, 31727, 5
https://www.tibiawiki.com.br/wiki/Weakened_Shlorg
raid, + 5 bog raiders
Position: 33171, 31730, 9
https://www.tibiawiki.com.br/wiki/White_Pale
raid, junto com dois Carrion Worms
Position: 33140, 32431, 9
Position: 33270, 31870, 11
Position: 32224, 32761, 10
https://www.tibiawiki.com.br/wiki/Wildness_of_Urmahlullu
local desconhecido
https://www.tibiawiki.com.br/wiki/Willi_Wasp
raid, invasões junto com wasps.
Position: 32340, 31717, 7
https://www.tibiawiki.com.br/wiki/Wisdom_of_Urmahlullu
local desconhecido
https://www.tibiawiki.com.br/wiki/Xenia
respawn,
Position: 32875, 31900, 8
Position: 32891, 31886, 9
https://www.tibiawiki.com.br/wiki/Yaga_the_Crone
raid, acompanhada de uma witch.
Position: 32711, 32008, 11
https://www.tibiawiki.com.br/wiki/Yakchal
Para acorda-lá você precisa ir até sua cripta e usar uma Frozen Starlight em seu sarcófago, há uma pequena chance da Frozen Starlight quebrar
Position do sarcófago: 32205, 31002, 14
https://www.tibiawiki.com.br/wiki/Zarabustor
raid,
Position: 32510, 31578, 14
https://www.tibiawiki.com.br/wiki/Zavarash
script, action ou uniqueid, veja o local onde o char tem que fixado para ser jogado na sala do boss.
dando use na Position: 33608, 32395, 11, Você pode lutar sozinho contra essa criatura utilizando uma Bronze Prison Key em um Bronze Lock Pedestal.
Você tem 15 minutos para derrotar esta criatura.
vai para Position: 33530, 32423, 12
position boss 33525, 32422, 12
https://www.tibiawiki.com.br/wiki/Zomba
raid, junto com outros Lions
Position: 33188, 32474, 7
Position: 33156, 32399, 7
Position: 33245, 32344, 7
https://www.tibiawiki.com.br/wiki/Zoralurk
local desconhecido
https://www.tibiawiki.com.br/wiki/Zulazza_the_Corruptor
respawn,
Position: 33348, 31609, 1
https://www.tibiawiki.com.br/wiki/Zushuka
raid,
Position: 31941, 31386, 9
https://www.tibiawiki.com.br/wiki/Zushuka_(Mortal)
raid,
Position: 31941, 31386, 9
That Ink liquid can be taken from Biting Book, just use a empty vial in his corpse.
https://www.tibiawiki.com.br/wiki/Vial_of_Ink
https://prnt.sc/rkmvop
Creatures with "canpushcreatures" set to 1 will stack on top of creatures with "pushable" set to 0
What should really happen is:
Creature A will move creature B if:
- it is pushable
- there's enough free space
And the other will take its place, else:
- creature B will be killed by creature A
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