cm's Introduction
Open Syobon Action v0.9 ------------------ by Mathew Velasquez Open Syobon Action is a cross-platform port of the unforgiving Japanese parody of Super Mario Bros.. Please report any bugs on the Sourceforge page (http://sourceforge.net/projects/opensyobon/). Requires: SDL, SDL_image, SDL_mixer, SDL_ttf, SDL_gfx Controls: Z, Up, Semicolon, Button 1 (Joystick*) - Jump Left, Right - Movement Down - Enter warp pipe 0-9 (On menu) - Level Select *Gamepad/Joystick Notes: Your gamepad or joystick may not work by default with Open Syobon Action. Check joyconfig.h in the src directory for more information. Command Line Parameters: -nosound Disables Sound Unimplemented (Todo): *Font thickness (Really not important) --Changelog-- Open Syobon Action RC 2: *First Windows release! *Dvorak keyboard support *Error messages more detailed and directed to stdout *Compiled code optimized for speed *Better initialization and de-initialization code, so you can be confident that all resources are freed. *Optional sound: The game will no longer crash if there is no audio device available, and all sound can be disabled with the -nosound parameter *Minor bugfixes here and there Open Syobon Action RC 1: *Fixed incorrect "box" rendering (used to draw green pipes) *Fixed random crashing at certain parts (thanks to mekuso for the bug report) *Volumes now appropriately altered *Gamepad support added *Now uses original indexed PNGs, with original filenames (capital PNG) *Minor tweaks and optimizations Open Syobon Action v0.9: *Fixed incorrect character rendering, uses font very similar to the original game (sazanami-gothic.ttf rather than msgothic.ttf) *Changed encoding of the original readme and source code to UTF-8, so they can be viewed correctly with most software *Changed DOS newlines to Unix newlines in source and readme *Source code has been cleaned up with "indent", removed a few obsolete comments Open Syobon Action v0.8: *First release
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