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:space_invader: An extension for Unity3d to place AdMob banners in your Android games.

Java 55.79% C# 44.21%
admob gamedev google-admob plugin unity3d unity3d-plugin

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admob-unity-plugin's Issues

Interstitial AD

This is great Plug-In! Easy to start and great work! But how I could load and show the Interstitial AdMob?

press android Home key

Hi
press android home key when playing game,
the game must be paused and
when back to the game it have to running before pressed home key.

but add this plug-in to game.
the game is always restarting as new game.

please check this bug

can't hide on real phone

hi there,
Im using this great prefab but im now facing a big issue!
that is whenever i hide ads, and it shows up after couple secs. like when it load a new ad, and then it shows automatically. of course i can switch it off when i trigger the hide function but it still buzz me everytime. how can i set it invisible only show when i turn it on?
thanks

Invalid ad request.

I followed the instructions - gave the publisher id, made sure test id and guess device id were checked. Built and installed and i get this error. Next I got the device id (wasn't sure, used DeviceId by redphx on play store) and used it but get the same error. Help?

Admob Interstitial Support

Does this Plugin support admob interstitial ads ?. I am already using this plugin and i want to add interstitial full screen ads as well.

Something is not working

Hi, I am not sure but I have some issues. Only the smartbanner is working on my android but the others does not show. There is a notice:

Banner: ".. request successful, but no ad returned due to lack of ad invento.."
Same to IAB_MRECT, IAB_BANNER
IAB_LEADERBOARD: Invalid Ad Request.

On my computer it does show everything.

This was just with the test scene which is in the package ( admob id changed )

Refresh makes ad visible after Hide() has been called

I'm using the plugin in a game where banner ad isn't shown in certain menus and making in app purchases disables ads for good.

I've set the refresh interval to 30 seconds and the ads keep on popping up even though I've called Hide().

I've added StopCoroutine("Refresh") inside the Hide() function but the ad still keeps on becoming visible. Any help?

Mockup banner is showing, but real in build app is not

Hello,

I added the prefab to my scene, attached the scripts, and the mockup banner is showing OK. But when I built the app and deploy on phone, nothing is showing. I added my admob app id to the prefab. Also in debug mode using the debug script only the mockup ads are showing, real ones don't show.
What could be wrong? Does it matter what are the coordinates of the prefab in the scene?

Cannot click banner

I integrate this libs and success in showing the adv in a banner, but when I try to click that banner, nothing happen. It seem the banner cannot detect touch event

Please fix its because it will leak so many money from developer

Unable to convert classes into dex format

I am facing an issue "Unable to convert classes into dex format". Log as follows,

Error building Player: CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details.
/Library/Java/JavaVirtualMachines/jdk1.8.0_45.jdk/Contents/Home/bin/java -Xmx2048M -Dcom.android.sdkmanager.toolsdir="/Users/prakash/Library/Android/sdk/tools" -Dfile.encoding=UTF8 -jar "/Applications/Unity/Unity4.6.2p2.app/Contents/BuildTargetTools/AndroidPlayer/sdktools.jar" -

stderr[

UNEXPECTED TOP-LEVEL EXCEPTION:
java.lang.IllegalArgumentException: already added: Lcom/google/ads/AdSize;
at com.android.dx.dex.file.ClassDefsSection.add(ClassDefsSection.java:122)
at com.android.dx.dex.file.DexFile.add(DexFile.java:161)
at com.android.dx.command.dexer.Main.processClass(Main.java:732)
at com.android.dx.command.dexer.Main.processFileBytes(Main.java:673)
at com.android.dx.command.dexer.Main.access$300(Main.java:83)
at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:602)
at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:284)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:166)
at com.android.dx.cf.direct.ClassPathOpener.processDirectory(ClassPathOpener.java:229)
at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:158)
at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:144)
at com.android.dx.command.dexer.Main.processOne(Main.java:632)
at com.android.dx.command.dexer.Main.processAllFiles(Main.java:510)
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:280)
at com.android.dx.command.dexer.Main.run(Main.java:246)
at com.android.dx.command.dexer.Main.main(Main.java:215)
at com.android.dx.command.Main.main(Main.java:106)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at SDKMain.main(SDKMain.java:130)
1 error; aborting
]
stdout[
processing archive bin/classes.jar...
processing com/unity3d/player/a$1.class...
processing com/unity3d/player/a$2.class...
processing com/unity3d/player/a$a.class...
processing com/unity3d/player/a.class...
processing com/unity3d/player/b.class...
processing com/unity3d/player/c$1.class...
processing com/unity3d/player/c$2.class...
processing com/unity3d/player/c.class...
processing com/unity3d/player/d.class...
processing com/unity3d/player/e$1.class...
processing com/unity3d/player/e$2.class...

---------goes on and on.....

We are using unity4.6.2p2, google admob from this http://forum.unity3d.com/threads/free-admob-plugin-simple-prefab.167731/page-2",

Plugins we are using in this projects are,

Google play services
Facebook
Soomla
AdMob[this one]

Thanks in advance!

New Admob ID

Hello in publisher Id column we need to enter new ad id from admob or use publisher id .
if it will be publisher id then how can different ads be distinguished.

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