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Low-level multi-threading message buffers for the Lua scripting language (see: https://github.com/osch/lua-mtmsg#mtmsg)

License: Other

Makefile 0.46% C 79.68% Lua 18.90% Shell 0.96%
lua lua-binding lua-library multithreading

lua-mtmsg's Introduction

Lua Multi Threading

Lua GUI

  • lua-lpugl - A minimal Lua-API for building GUIs using Cairo or OpenGL
  • lua-lwtk - Implement cross platform GUI widgets in pure Lua on top of LPugl or LÖVE 2D game engine.

Lua Audio

Miscellaneous

  • lrexrepl - Commandline tool: Search & Replace in multiple files using Lua and Regular Expressions
  • lua-nocurses - A terminal screen manipulation library for Lua
  • lua-capis - C-APIs for native Lua module interoperability
  • lua-carray - Lua arrays for primitive numeric C data types
  • lua-lfft - Fast Fourier Transformation for Lua
  • LucED - The Lucid Editor - a fast & lightweight text editor for X11

lua-mtmsg's People

Contributors

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demonoid81

lua-mtmsg's Issues

read & writer objects for efficiently writing large messages

To reduce locking time and to be able to efficiently write large messages, "writer" and "reader" objects could be useful. A writer object then could be used to incrementally build up a larger message without locking. Then if the message is complete it could be send with one invocation and very short locking time. The writer object manages it's own memory and therefore the number of mallocs are reduced (once the writer has the right memory size, no more mallocs are needed). The reader object would serve the same purpose for the other direction: you could read a larger message from a buffer into the reader with short locking time and then incrementally get all the Lua values out of the reader without locking.

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