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This project forked from heyjoeway/srb2

2.0 1.0 0.0 157.26 MB

SRB2 Public (Switch Port)

License: GNU General Public License v2.0

Shell 2.51% JavaScript 0.07% C++ 5.50% Python 0.02% Perl 0.01% C 87.37% PHP 0.83% Objective-C 0.18% Java 0.04% C# 0.21% Assembly 0.56% Ada 0.34% Awk 0.17% CLIPS 0.03% Pascal 0.37% SAS 0.01% Makefile 0.91% HTML 0.13% CMake 0.71% Batchfile 0.04%

srb2-switch's Introduction

Sonic Robo Blast 2

latest release

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

This fork aims to support the Nintendo Switch.

Installation Instructions

You can find downloads in releases on GitHub.

  1. Make sure your Switch can run homebrew.
  2. Extract the contents of the zip to the root of your SD card.
  3. Start SRB2 via hbmenu (or whatever method you prefer).

NOTE: This game requires full RAM access. This means you can't launch hbmenu from the album applet when running this. With the latest Atmosphere build and its default config, you can hold R while starting any game to open hbmenu with full RAM access.

Update Instructions

Extract the contents of the update patch to the root of your SD card. Overwrite any files that might conflict.

Features

  • Full online support
  • Full mouse/keyboard support
  • Full software keyboard support

Notes

  • I've included a config.cfg that sets the resolution to 800x450 by default. It doesn't really do anything else so you can leave it out if you'd like.
  • The game takes a bit to boot. A faster SD card may help with this.
  • Without a config file, the game's default resolution is 320x200. I recommend setting it to 800x450 for the best balance of performance and visuals.
  • The game continues to run while on the Switch's home screen when you are unable to pause to prevent lag-switching.
  • If you want to play the game with mouse/keyboard, you'll have to bind most of the buttons yourself.
  • All button bindings are set "correctly" out-of-the-box. You might want to tweak them to your liking though.

Compilation

Dependencies

  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)
  • libopenmpt (Linux/OS X only)

Compiling

See SRB2 Wiki/Source code compiling

Switch

Follow the instructions here, using the following make command:

make PLATFORM=Switch

Or, if you want to enable network debugging:

make PLATFORM=Switch NXLINK=1

If you plan on switching flags, make sure to run make PLATFORM=Switch clean first.

More complete build instructions coming soon(TM).

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.

I (heyjoeway), STJr, or the SRB2MB are in no way responsible if this port somehow manages to break your Switch.

srb2-switch's People

Contributors

monsteriestyn avatar toasterone avatar mazmazz avatar mascarasnakesrb2 avatar jameds avatar alama avatar lactozilla avatar ninesphere avatar steelt1 avatar ljsonik avatar nevur avatar hybrideidolon avatar lachablock avatar tehrealsalt avatar kscl avatar goldentails avatar sryder13 avatar yukitty avatar wolfy852 avatar choalover avatar goosevali avatar hazepastel avatar heyjoeway avatar tatsuruikr avatar cobaltbw2 avatar zwipzwapzapony avatar hanicef avatar sms-alfredo avatar redenchilada avatar switchkaze avatar

Stargazers

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Watchers

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