Prevents instances of user error, such as loading save files of uninstalled mods or submitting accidentally cheated Challenge Mode records.
Usage:
- Place the script file in
scripts/vscripts/. - Name it something unique and specific to the mod you're guarding. The script can read its own file name.
- Run it, ideally just once. Examples of what works include:
mapspawn.nut,logic_script,logic_auto, etc.