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oflaserlivetool's Issues

Cloning project and compile issues

Well today i've just started trying to setup ofLaserLiveTool in my computer.

I downloaded the missing addons and cloned the github repo with Tower app ...
When i open the project there are some addons that fail to be found ?¿ Some of them are found and some others don't ?

screenshot 2015-01-30 12 24 37

For example ... here you see what XCode says about the addons in the app ... red means lost .
And on the side is my addons folder ... where the lost ones are there ... present ... ?

ofxCurvesTools, ofxOsc, ofxXmlSettings are not found ¿?
but
ofxUI, ofxSvg, ofxIlda, ofxTween are found ?

Do you know what's going on ? If i change the XCode project to solve this in my side ... probably if i do a pull ... we'll mess things out ?

Do you know how to solve this ? What is going on ?

automatized and make new animation creation easier

Create a new animation need quite a few stuff to do. Some could be automatized or simplify :

in your own animation class you'll have :

  • call the super class destructor in your class destructor => way to automatized?
  • implement the setup(string name) function
    -> call the super class setup => way to automatized?
    -> name a type for the animation => use class name?

in AnimManager.cpp

  • add a #include for your new class => add a special files for all this includes? Automatized the includes based on a folder? Any other idea?
  • in setupGui -> add a button for your new class => automatized?
  • in GuiEvent -> do something with that button => same?
  • in createNewAnimation -> create a new animation of your new kind if your button is used
    -> type as to be the type you named in the class; => same?

manage multiple ILDA

ability to manage multiple lasers
-> need some tiny rework in ofxEtherdream
-> what about UI

Xml config missing

Une partie de l'interface est manquante car il manque le fichier bin/data/anim.xml

rethink AnimManager UI

Actually pretty buggy and not really well thinked. Probably something better to imagine.

AnimatedStuff herit of ofxIldaFrame ?

rethink AnimatedStuff makes them herit of ofxIldaFrame?
Would allow a better control on polyline before send them to laser.
will probably need a complete rework on all animation

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