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Animation tech programmer at IO Interactive
Interested in compilers and video game engines & tools.

Twitter URL Twitter URL Mastodon URL

Released games

For a detailed view of my professional experience, please refer to my resume.

For a better overview of my portfolio and personal info, please chech my personal website.

Personal projects

  • TexWriter. Shader-based texture generator, developed with C++, OpenGL and ImGui.
  • PJRP. A custom Render Pipeline for Unity, built from scratch using the Core RP library.
  • Xaloc Engine. In-development 2D engine written in C++, with C# scripting using mono.
  • Seagull. Toy programming language, compiling to intermediate language. Targeting MAPL Virtual Machine, an academic virtual machine built at University of Oviedo.

Proprietary Tools

  • Rosetta. Localization tool written in C++, using XML, OpenGL and ImGui. Used for the game localization process in Meteorbyte Studios releases.

Paco Juan Quirós's Projects

monogame icon monogame

One framework for creating powerful cross-platform games.

mononoke icon mononoke

Game Engine based on the MonoGame framework.

os-simulator icon os-simulator

Operating System simulator developed during the Operating Systems course at Universidad de Oviedo's Software Engineering degree.

pacojq icon pacojq

Repo with GitHub profile README

pjrp icon pjrp

A custom Render Pipeline for Unity built from scratch.

resume icon resume

Paco Juan Quirós - Game Programmer Resume

retro3dpipeline icon retro3dpipeline

A minimal example of a custom render pipeline with the Retro3D shader.

steam2xml icon steam2xml

Small command line program to transform Steam achievement localization files from VDF to XML

ulipsync icon ulipsync

A MFCC-based LipSync plugin for Unity using Burst Compiler

unitymrttest icon unitymrttest

A simple example of MRT (multi render targets) with Unity

vulkan icon vulkan

Examples and demos for the new Vulkan API

wavefunctioncollapse icon wavefunctioncollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics

wren icon wren

The Wren Programming Language. Wren is a small, fast, class-based concurrent scripting language.

xaloc icon xaloc

Yet another 2D game engine written in C++

xbox-atg-samples icon xbox-atg-samples

Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).

xbox-live-unity-plugin icon xbox-live-unity-plugin

The Xbox Live Unity Plugin provides a way for developers in the Xbox Live Creators Program to quickly and easily integrate Xbox Live functionality into their Unity based game. For ID@Xbox developers, this Xbox Live Unity Plugin does not yet support all the features you will need. Instead, contact your Microsoft representative.

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