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Patrick Adesso's Projects

monogame.splineflower icon monogame.splineflower

Create wonderful smooth Bézier-, CatMulRom- and Hermite-Splines with Trigger Events for your MonoGame project.

monogameverlet icon monogameverlet

Monogame adaptation of Pezzza's Verlet Integration physics engine.

nicu icon nicu

Game made in a modified version of the Torque Game Builder. Play by selecting a color to expand your current territory. The object of the game is to capture more than the CPU opponent.

nicu2 icon nicu2

Rebuild of Nicu using Duality engine.

pixieditor icon pixieditor

Pixi is lightweighted pixel art editor made with .NET Core 3

quadtree icon quadtree

Experimenting with QuadTrees, TDD and other things.

rapidroll icon rapidroll

Rapid Roll game created in Torque Game Builder and Platformer Started Kit.

rtf.net icon rtf.net

A C# port of "Real-Time Fluid Dynamics for Games"

rtspclientsharp icon rtspclientsharp

Pure C# RTSP client for .NET Standard without external dependencies and with true async nature. I welcome contributions.

runbarbrun icon runbarbrun

Duality Game Engine game jam entry - Never Stop Moving

sadconsole icon sadconsole

A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!

simbody icon simbody

High-performance C++ multibody dynamics/physics library for simulating articulated biomechanical and mechanical systems like vehicles, robots, and the human skeleton.

simon icon simon

Simon clone made in Torque Game Builder.

simplesampler icon simplesampler

A simple to use sampler that can be fired using MIDI. Built using C#, MVVM and NAudio.

tiledwave icon tiledwave

Tiled Renderer using TiledSharp for Wave Engine

twoplayerfill icon twoplayerfill

Two player game where the goal is to capture the most territory. Made with Torque Game Builder.

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