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关卡设计 about hyperbullet HOT 1 CLOSED

paladin-t avatar paladin-t commented on June 5, 2024
关卡设计

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paladin-t avatar paladin-t commented on June 5, 2024

不追击而是穿过场景的设计是有的,还没来得及改配置。不瞄准玩家进行射击的设计值得考虑。

敌人到达边界,或者点之后,不是扣玩家HP,而是变得更强(或更弱),从生成点重新出现。

这个设计在 super crate box 中就有,没打死的敌人穿过场景后会变强。同样有考虑。

另外还会有抄玩家后路的敌人,以及2滴血的重甲敌人。

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