In my current game there was a certain moment when the game would suddenly CTD without errors or anything else in the log. I loaded the savegame right before this moment again and again and for once it finally didn't crash but gave me the errors instead:
Exception ticking Dean (at (150, 0, 113)): System.StackOverflowException: The requested operation caused a stack overflow.
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch2 (object,Verse.AI.JobCondition,bool) <0x0034b>
at (wrapper dynamic-method) Verse.AI.Pawn_JobTracker.StartJob_Patch3 (object,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool) <0x00ddd>
at AchtungMod.ForcedWork.QueueJob (Verse.Pawn,Verse.AI.Job) <0x0007f>
at AchtungMod.ForcedJob.ContinueJob (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.Pawn,Verse.AI.JobCondition) <0x0020b>
Verse.Log:Error(String, Boolean)
Verse.TickList:Tick_Patch2(Object)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()