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manual-git's Introduction

I'm Jaeden Amero

I like small computers.

You can visit my personal website to see what I've been up to and for more in-depth explanations of my projects. You can find me on Twitter (@Patater) or on LinkedIn, too.

If you'd like to collaborate on something interesting, feel free to reach out.

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manual-git's Issues

Add Support for 3DS

Hi , thanks for the tutorial . They are very well explained and having the source is great .

Do you have any plan to continue this with 3DS ?

Possible error in 'Some Background Information'

Original text follows, entire paragraph pasted:
"So what is a raster display? Put simply, it is just like a television display. A beam of electrons blasts away at the back of a phoshor coated screen in a deterministic way (known as a raster scan). The beam, from the perspective of a person watching the television, travels from left to right, one scan line at a time. The beam never blast electrons from right to left. After the beam reaches the right edge of the screen, it turns off and moves to the right and down one line. When the beam finally reaches the bottom line of the screen, it travels back up to the upper left of the screen and begins this drawing process all over again. Figure 5.1, “The Raster Display” illustrates this process in an exaggerated fashion."

With the description of the scanlines, I believe that it should read: "After the beam reaches the right edge of the screen, it turns off and moves to the LEFT and down one line.".

Apologies if I misunderstood.

Kind Regards,
Michael Hiatt

Add Support for DSi

It'd be nice to cover the DSi.

  • How to load homebrew
  • How to use the camera
  • How to read from internal storage

grit warns about colorspace conversions

Our image converter, grit, is producing warnings about colorspace conversions. We should see why this is the case and if we can avoid these warnings somehow.

WARNING: converting from 24 bpp to 16 bpp.

WARNING: converting from 4 bpp to 4 bpp.

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