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Repository provides an implementation of D*Lite algorithm adapted for single-shot grid-based 2D environment.

QMake 0.29% C++ 97.19% C 2.21% CMake 0.30%

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dstarlite's Issues

3D Grid D* Implementation

Hello!

Do you know of any implementations that deal with 3D grid inputs? I am trying to work on an implementation that would have to take in a constantly updating grid and output the next point that should be traversed in the optimal path. If you have any ideas for how to go about this, or know anyone that has worked on something similar please let me know.

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