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riskgameteam8's Introduction

RiskGameTeam8

  • Game holds a deck of 56 cards, 5 dice and a game board which is marked 6 continents and 42 territories(countries).
  • Armies used to attack is of 3 types: Infantry [ 1 value ]
  •                                 Cavalry  [ 5 value ] 
    
  •                                 Artillery[ 10 value ] 
    
  • In those 56 cards, 42 cards consist of 1 territory + 1 army type
  •               02 cards consist of 3 army types.
    
  •               12 secret mission cards.
    
  • GAME SETUP : Maximum 6 players allowed.
  •            3 => each player holds 35 Infantry [army].
    
  •            4 => each player holds 30 Infantry [army].
    
  •            5 => each player holds 25 Infantry [army].
    
  •            5 => each player holds 20 Infantry [army].
    
  • GAME STARTS:
  •         -Every player will roll a die
    
  •         -Player who gets highest die value can place an army in any available territory.
    
  •         -Next to the first one, left of him everyone can place an army into unoccupied until all the 42 territories have been claimed.
    
  •         -Once 42 territories are being occupied, then in the same turn each player can place additional armies upon the territory they already occupied.
    
  •         -Continue until they run out of armies.
    
  •         -The person who placed the 1st die will start the game.
    
  • Each Player carries out 3 steps to complete his/her turn.
  •         1.) Getting and placing armies.
    
  •         2.) Attack.
    
  •         3.) Fortifying
    
  • There are 4 criteria to get new armies.
  • --No. of territories a player occupies, No of territories/3 = armies.
  •                 ie., say if a player holds 12 territories, then 12/3 = 4 armies he/she will receive.
    
  • --No. of continents a player owns can decide no of armies.
  • --RISK CARDS: -End of a turn, if the player captures atleast one territory he/she will receive one risk card.
  •            -The player should add 3 risk cards
    
  •                1.) each of same design.
    
  •                2.) each of different design.
    
  •                3.) two of any + a wildcard card.
    
  •  ::>TRADE-IN CARDS:
    
  •     1st set traded in - the player receives 4 armies.
    
  •     2nd set traded in - the player receives 6 armies.
    
  •     3rd set traded in - the player receives 8 armies.
    
  •     4th set traded in - the player receives 10 armies.
    
  •     5th set traded in - the player receives 12 armies.
    
  •     6th set traded in - the player receives 15 armies.
    
  •     7th set traded in - the player receives 20 armies.
    
  •     8th set traded in - the player receives 25 armies.
    
  • -- TRADE-IN CARDS:
  •      In the set of 3 cards which the player is placing, if the picture in the card represents 
    
  •   any of the player's own territory then the player will receive an extra 2 armies [ but this applies once per trade in ].
    

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