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Mobile app to help hunting materials for crafting recipes in Final Fantasy XIV.

License: MIT License

JavaScript 86.01% Starlark 2.24% Java 3.61% Ruby 3.28% Objective-C 4.86%
final-fantasy-xiv react-hooks react-native react-redux react-redux-saga xivapi

ffxiv-crafting-hunter's Introduction

Hi there, I'm Paulo!

πŸ‘¨β€πŸ’» React Native Developer at DevGrid.

  • πŸ“± ┇ Hybrid Mobile Development student (React Native+TS, Flutter);
  • πŸ’» ┇ The techs that I mostly enjoy working with are Javascript, Typescript, React Native and Flutter;
  • ❀️ ┇ Passionate about problem solution through programming with beautiful UI and pleasant UX;
  • πŸš€ ┇ Adept to #NeverStopLearning movement!

β€œEducating the mind without educating the heart is no education at all.” ― Aristotle


πŸ›  Tech Stack


πŸ“‘ My Github Stats:

ffxiv-crafting-hunter's People

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ffxiv-crafting-hunter's Issues

Normalize array data in Redux store

It encompasses sub-component arrays (namely children) and item crystals. Convert array into a collection of id-mapped objects. An auxiliary array containing ids must be created to facilitate rendering.

Split progress update from UI, handing processing to progress update action

Currently, as an item progress is increased/decreased it has to recursively traverse tree to update current progress. This unreliably updates store and causes slight UI freezing, besides allowing for values to go out of bounds, both positively and negatively.

The idea is to save in RecipeDetail's state the requested changes, and traverse tree updating it only when saving progress through UPDATE_PROGRESS action. This state may be an array containing, for each update item: path and resulting progress.

Reinforce immutability in Redux store

Every nested object which has a field to be updated needs to be re-created to preserve immutability. This includes progress and leaf (base) items.

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