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Mines for Android
If a user gets a new device or wipes their data, they should be able to download their scores to their device to be displayed in high scores.
Instructions should be added to the game's menu.
Players should be able to see friends' and other's leaderboards as well as their own.
A new game option should be made with the options of easy, medium, and hard instead of 3 separate options in the menu.
Players should be able to play Minesweeper together without a required seed.
The check win logic is sometimes called before all of the animations complete causing the game to not detect the win right away. This should be able to be fixed by calling checkWin in the tileTurn method if doneAnimating is true.
Game bar icons should blink when pressed to make it more obvious to users that they are clickable.
Mines needs an interactive tutorial to help users understand how to play the game easier.
Colors of tiles should be updated.
After winning or losing a game, the game will save the current time to use in the next game. The game should clear the timer and set the clock to save as 0.
Players should be able to pick different colored themes for their game.
Sometimes when all the mines are opened the game does not detect the win until another click is detected.
At the start of the application launch the user should be prompted to update to the latest version if not done so already.
On my Samsung Galaxy Tab 10.1 (p4wifi), I cannot get touching to work anywhere since the Google Play Leaderboard integration.
I am not sure what this is related to, but nothing seems to show up in the log.
There should be 2 tabs to toggle between online and offline leaderboards. The online leaderboards should have a selector between the 3 difficulties and a button to view the difficulty selected.
Zooming in and out is a little off and needs to be cleaned up.
The time format should be in 00:00:00 instead of just seconds.
Colors of tiles should be updated.
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