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7.0 7.0 2.0 79.26 MB

A variational autoencoder made with tensorflow loaded into Unity for the procedural generation of 3D surfaces

Python 80.79% ShaderLab 9.43% C# 9.78%

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unity-variational-autoencoder's Issues

DllNotFoundException

Upon importing the assets, I get this error attempting to run the code in-editor:

DllNotFoundException: libtensorflow assembly: type: member:(null)
TensorFlow.TFGraph..ctor () (at <6ed6db22f8874deba74ffe3e566039be>:0)
meshGenerator.Start () (at Assets/Scripts/meshGenerator.cs:41)

It appears the importing TensorFlow goes off without a hitch, but once we attempt to use it, it realizes the DLLs are missing.

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