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smb's Issues

X Position at 000 on Everdrive

Using Pellsson v5.6 on an emulator is completely fine, but whenever I load it up on my Everdrive, the xpos is stuck at 000.

Stop using CHR-RAM?

Why am I using CHR-RAM? Wouldn't it be easier to fit more faces if that stopped...?

Slow motion glitch

Only on physical?

Seems to be to do with sprite0 when scrolled, but not confirmed. Could be nametable banking too.

restarting level to does not reset the time

recently found your ips patch and started playing smb speedrunning (little league) with a neighbour. we are nowhere near doing a full speedrun so we compete on a per level basis. so it would be nice to be able to retry a level and have the counter start at 0. now we have to reset to title, choose the world and level, press start for each try.

but still a great patch without it, having so much fun playing smb again and have something to try and beat a friend with (since i can't beat his gb tetris hiscore anymore). keep up the good work!

No PB possible on 8-4

...since it has no Intermediate afterwards. Add some hack to register it @ axegrab.

Lags from new features?

Make sure that none of the new features merge introduced lag. I am a bit worried about the enhancements made to the top statusbar, there is a very limited time-window in which to do work there.

Trying to get in contact about some collaboration

I'm not sure how else to do this since it doesn't seem that you have an active twitter, but I was wondering if you had some time to talk about how you are able to change levels for the game? I'm trying to work on a project for SMBJ2, and one of the current hiccups is that we don't know a method to "start" the game at like 4-1

No B button in pause menu

periwinkle:

Woah, nice!

One thing I've wished for for a little now is for the B button to not be able to select anything in the pause menu. I often run into scenarios where I want to be holding right+B out of the pause menu, but doing so causes me to inadvertently change my powerup state, or spam "Load State" a bunch of times, or things of that nature. Any chance you could make this happen? ❤️

New IPS download link?

Hi! Thank you for this awesome rom hack. Is it possible to host the IPS somewhere else? The link in the readme is no longer valid it appears.

Increment frame count by 1

When loaded in FCEUX tas editor, when I select original SMB, the frame count only increments by two every other frame. Is it feasible to increment by 1 every frame?

Incorrect letters in character select

On line 476 in practise.asm, if you change from 'cmp' to 'lda' you can fix a bug where the character select on the title screen does not show M/L regardless of whether or not the special 'P' mode has been activated! :)

Weird MMC1 compatibility issue with the base Everdrive N8

This issue does not seem to happen in any emulator, and it doesn't happen on the Everdrive N8 PRO nor the Powerpak. The issue started happening when the change of graphics bankswitching was made to account for more faces in the title screen, instead of the old way of rewriting them. As you'll see, it affects the title screen graphics, the whole entirety of the 2j graphics, and how peach's graphics are loaded (only the palette is loaded but mario's graphics are the same). SMB1's graphics are unaffected by this issue, other than selecting peach in the title screen since that is caused by the bankswitching issue.

I have tested the 2 latest OS versions of the base EDN8, aswell as v1.16 which used to be the most used version in the past. All of them had the exact same behaviour. Validusername16 has also tested the 6.0 build in his base EDN8 and the behaviour is also the same.

One somewhat curious thing is that, a beta of version 2.2 that was reported to use the bankswitching feature is not broken at all. Not sure if that has to do with the code using different features (or revisions) of the MMC1 related to bankswitching, or if the amount of banks is screwing up with things.

https://youtu.be/HKoj6LJcs7A This video shows everything I talked about here.

Incorrect R value for castle levels

In v5.x, the R value that tells the number of frames remaining in the framerule shows the wrong value at the end of castle levels. It should probably be displayed when the WorldEndTimer ($07A1) is set, not when touching the axe.

sometimes hiscores are not recognized as a hiscore

Sometimes finishing a level with a faster time than the personal best will not be recognized as a faster time. see photo for this problem occuring on level 3-4.

I have also had this happen 3 times on world 2-4. PB is 29.76 and each time I managed to improve on it the time was the same, 26.97 (i think). The time was not recognized as a PB and not entered into the PB records.

IMG_7668

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