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Peng Liu's Projects

aquarium icon aquarium

A directx application which simulate an aquarium. It take both the compute shader and pixel shader to do shoal simulation and water, and caustic simulation

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

boidssimulation icon boidssimulation

A directx application which uses directcompute to do massive boids simulation

coordinate icon coordinate

My first DX program which interactively creates 3D surface for given simple formula and allow realtime modification. It may be a nice tool for education purpose

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

directxtk icon directxtk

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

dive-into-dl-pytorch icon dive-into-dl-pytorch

本项目将《动手学深度学习》(Dive into Deep Learning)原书中的MXNet代码实现改为PyTorch实现。

dxut icon dxut

DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.

eyetrace3d icon eyetrace3d

One of my earliest dx project which doing somekind of VR by tracking user eyes for dependent rendering

fly icon fly

One of my earliset dx project which is actually a crappy runable game

godray icon godray

Image based processing for godray effect, uses post-processing pixel shader

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