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PENGUINLIONG

B.S. alumni at UCI; Vulkan & Rust enthusiast; previous Research intern at MSRA, previous Game Engine RnD Engineer at Tencent, current GPU RnD Engineer at Taichi Graphics. I created the Taichi Runtime C-API.

I'm looking for PhD position in some hybrid zone among deep learning, graphics and their systems. Please feel free to reach out.

penguinliong [at] gmail [dot] com

My resume is available here.

PENGUINLIONG's Projects

hybrid-rendering icon hybrid-rendering

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

imnodes icon imnodes

A small, dependency-free node editor for dear imgui

ios-cmake icon ios-cmake

A CMake toolchain file for iOS, macOS, watchOS & tvOS C/C++/Obj-C++ development

khronosdotorg icon khronosdotorg

Website resource pages for Khronos.org. Community is encouraged to help keep up-to-date

libpng icon libpng

LIBPNG: Portable Network Graphics support, official libpng repository

lighar-rs icon lighar-rs

Software ray tracing framework feels just like VK_NV_ray_tracing

luisarender icon luisarender

High-Performance Renderer on GPU Based on LuisaCompute

mace icon mace

MACE is a deep learning inference framework optimized for mobile heterogeneous computing platforms.

macos-virtualbox icon macos-virtualbox

Push-button installer of macOS Catalina, Mojave, and High Sierra guests in Virtualbox for Windows, Linux, and macOS

megengine icon megengine

MegEngine 是一个快速、可拓展、易于使用且支持自动求导的深度学习框架

metal-cpp icon metal-cpp

Metal-cpp made easy for CMake project integration

mnn icon mnn

MNN is a blazing fast, lightweight deep learning framework, battle-tested by business-critical use cases in Alibaba

naga icon naga

Universal shader translation in Rust

nanodet icon nanodet

NanoDet-Plus⚡Super fast and lightweight anchor-free object detection model. 🔥Only 980 KB(int8) / 1.8MB (fp16) and run 97FPS on cellphone🔥

ncnn icon ncnn

ncnn is a high-performance neural network inference framework optimized for the mobile platform

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