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Clspv is a prototype compiler for a subset of OpenCL C to Vulkan compute shaders

License: Apache License 2.0

CMake 0.66% C++ 28.81% C 41.58% Python 0.89% Perl 0.05% Shell 0.55% Batchfile 0.12% LLVM 27.22% Cool 0.12%

clspv's Introduction

PENGUINLIONG

B.S. alumni at UCI; Vulkan & Rust enthusiast; previous Research intern at MSRA, previous Game Engine RnD Engineer at Tencent, current GPU RnD Engineer at Taichi Graphics. I created the Taichi Runtime C-API.

I'm looking for PhD position in some hybrid zone among deep learning, graphics and their systems. Please feel free to reach out.

penguinliong [at] gmail [dot] com

My resume is available here.

clspv's People

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