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License: MIT License
Project Zomboid Server Docker Image
License: MIT License
i want to load ATA_Bus
mod for example
add in config in config/Server/server.ini
Mods=ATA_Jeep
disable steam in server-file/ProjectZomboid64.json
{
"vmArgs":
"-Dzomboid.steam=0"
}
finally add mod file at config/mods/ATA_Bus
config/mods
└── ATA_Bus
├── changelog.txt
├── media
│ ├── lua
│ ├── models_X
│ ├── scripts
│ ├── textures
│ └── ui
├── mod.info
├── poster.png
└── preview.png
Is this correct?
I am getting the error server has port 16262 closed. Performance may be affected. Is there a option to map this port?
Hello, I'm new to hosting servers using docker containers so bare with me. My question is how do I access the console using the terminal.
It looks like recent changes have caused my server's config files to be (mostly) overwritten. When connecting, my character is where I left him, but all of his gear is gone and all of the non-vanilla items are gone.
I've noted specifically that my *Server.ini
file, the Mods=
and WorkshopItems=
lines have been set to empty (note: I was not using MOD_IDS
and MOD_NAMES
env variables, I had manually updated *Server.ini
because some mod names have characters in them that would cause early string termination, and I don't know how to get around that). I've tried re-adding the mods/ids to these files, but they get overwritten every time the server starts.
I did try setting those env vars and ran into the same problem I detailed above, and now the server will not respond at all when trying to connect. docker-compose config
looks correct, but when I examine the .ini files, the Mods=
line is cut off due to a whitespace character in a mod name.
The *_SandboxVars.lua
file has also been completely re-written with default values.
Sadly looks like latest
is the only tagged release, so I can't roll back to the previous one.
Add an option to change RAM allocation amount.
I can't find any or any way of do this.
This might be more a limitation of docker than anything specific to this image - I am still an intermediate docker user.
While trying to debug why Brita's weapon mod wasn't loading on our server, I found out that a mod I had installed (and forgotten to disable (oops)) had an Ampersand in the mod name, and the Mods=
line in the server ini file was being truncated, so any mod after that wasn't being loaded.
Mods=....,Mod,Mod,FB41 AR&SMG Rebalance,Mod,Mod...
would turn in to:
Mods=....,Mod,Mod,FB41 AR
Note: I am using a .env
file to configure my mods/workshop ids, but this also happened if I put the mod names/ids directly in the docker-compose.yml
file. We ended up removing/not needing the mod, so not a big deal for us anymore, but figured I'd report it.
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