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projectzomboid-server's Issues

How to load mods?

i want to load ATA_Bus mod for example

add in config in config/Server/server.ini

Mods=ATA_Jeep

disable steam in server-file/ProjectZomboid64.json

{
  "vmArgs": 
      "-Dzomboid.steam=0"
}

finally add mod file at config/mods/ATA_Bus

config/mods
└── ATA_Bus
    ├── changelog.txt
    ├── media
    │   ├── lua
    │   ├── models_X
    │   ├── scripts
    │   ├── textures
    │   └── ui
    ├── mod.info
    ├── poster.png
    └── preview.png

Is this correct?

Accessing the console

Hello, I'm new to hosting servers using docker containers so bare with me. My question is how do I access the console using the terminal.

ini files being overwritten every time server starts after latest changes

It looks like recent changes have caused my server's config files to be (mostly) overwritten. When connecting, my character is where I left him, but all of his gear is gone and all of the non-vanilla items are gone.

I've noted specifically that my *Server.ini file, the Mods= and WorkshopItems= lines have been set to empty (note: I was not using MOD_IDS and MOD_NAMES env variables, I had manually updated *Server.ini because some mod names have characters in them that would cause early string termination, and I don't know how to get around that). I've tried re-adding the mods/ids to these files, but they get overwritten every time the server starts.

I did try setting those env vars and ran into the same problem I detailed above, and now the server will not respond at all when trying to connect. docker-compose config looks correct, but when I examine the .ini files, the Mods= line is cut off due to a whitespace character in a mod name.

The *_SandboxVars.lua file has also been completely re-written with default values.

Sadly looks like latest is the only tagged release, so I can't roll back to the previous one.

RAM Allocation

Add an option to change RAM allocation amount.
I can't find any or any way of do this.

Ampersand (&) in mod name truncates mods after it

This might be more a limitation of docker than anything specific to this image - I am still an intermediate docker user.

While trying to debug why Brita's weapon mod wasn't loading on our server, I found out that a mod I had installed (and forgotten to disable (oops)) had an Ampersand in the mod name, and the Mods= line in the server ini file was being truncated, so any mod after that wasn't being loaded.

Mods=....,Mod,Mod,FB41 AR&SMG Rebalance,Mod,Mod...

would turn in to:

Mods=....,Mod,Mod,FB41 AR

Note: I am using a .env file to configure my mods/workshop ids, but this also happened if I put the mod names/ids directly in the docker-compose.yml file. We ended up removing/not needing the mod, so not a big deal for us anymore, but figured I'd report it.

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