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First attempt of cloth simulation using OpenGL 3.3, GLFW. Implemented physics simulation based on the euler steps method and the damped spring model.

C++ 93.11% GLSL 0.80% CMake 6.09%

clothsimulation's Introduction

Hi there ๐Ÿ‘‹

I'm a game animation & ai programmer. I'm currently in SMU Guildhall's MIT program and going to graduate in May 2024. Take a look at my work and feel free to contact me!

Contact: [email protected]

clothsimulation's People

Contributors

domesticmouse avatar jlopezr avatar peterhyun avatar polytonic avatar romanlevin avatar

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