kappa (κ)
All about RGB-D reconstruction.
Installation
(κ) depends on the following libraries:
- Eigen3
- GLFW3
- CUDA
- OpenNI2
References
- Richard A. Newcombe, et al. "KinectFusion: Real-time Dense Surface Mapping and Tracking." ISMAR (2011).
- Maik Keller, et al. "Real-time 3D Reconstruction in Dynamic Scenes using Point-based Fusion." 3DV (2013).