A card game UI library written in Rust.
Running the following example, you should get the gist of it: cargo run --release --example deck
- Drag and drop card
- Stacked deck
- Card picker
- Layout (rows/columns)
For the layout, here is my current vision: Matrix of Stacks Where a Stack is a collection of Cards + appearance(expanded or not, flipped or not) Each Card can be face up or face down and has a Value and a Suit
Cards can then be moved between stacks (how exactly is to be investigated)
- UI framework: Conrod from the great PistonDevelopers
- Simple cards abstraction: cards-rs from th4t
- Card deck: assets from Monika Ratan