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Vulkan library to easily create interactive graphical applications with ray-tracing

Home Page: https://pingunter.github.io/AstraEngine/

C++ 90.44% Batchfile 0.01% GLSL 1.28% CMake 6.06% C 0.43% Python 1.15% Lua 0.64%
ray-tracing vulkan

astraengine's Introduction

Astra Core

Warning

This is currently a work in progress and is not intented for final use.

Astra Core is a C++ library to develop visualization apps in Vulkan using rasterization or hardware-accelerated ray-tracing. However, development is currently focused on ray-tracing.

It helps you create interactive graphical applications without the hassle of working with Vulkan.

It depends on the nvpro_core library. This dependency should be removed sometime in the future.

This repository includes the core library wich is used as a dependency in projects that use it. To see some examples check out the examples repository.

You can check the API reference here

It currently supports ray-traced shadows, reflections and refraction.

Screenshots

Reflections:

Refraction:

And the classic Sponza Palace:

Future development

Aside from improving on the library itself (better quality code, improved Vulkan abstractions, etc.). Some of the future goals include:

  • Pathtracer (at least a simple one)

  • Game example

  • Async obj loader

  • Scene graph support

  • Free Camera

  • Multiple colored lights

astraengine's People

Contributors

pingunter avatar

Watchers

Carlos Ureña  avatar  avatar

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