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Projeto Final de Disciplina de Programação Orientada a Objetos

License: MIT License

Java 100.00%
object-oriented-programming oops-in-java programacao-orientada-objetos rpg

dungeonclash's Introduction

Dungeon Clash

Dungeon Clash is a project developed for the Object-Oriented Programming course at the Federal University of Pelotas.

About the Project

The project's main objective is the implementation of a basic RPG system, inspired by famous tabletop RPGs like Dungeons & Dragons. Developed entirely in Java, it aims to solidify the key concepts of Object-Oriented Programming through the creation of a system with a reduced number of classes and methods, facilitating both the addition of new features and the maintenance of the code. **This project is currently put on hold

Developers

The project was developed in the first semester of 2024 (second academic semester of 2023 at UFPel) by three Computer Science students:

  • Renan Monteiro de Pinho
  • Gabriel Moura
  • Luis Rasch

How to Contribute

If you wish to contribute to the project, feel free to:

Open issues reporting bugs or suggesting new features. Make pull requests with code improvements.

License

This project is licensed under the MIT License.

dungeonclash's People

Contributors

gbrimoura avatar luiseduardorasch avatar pinhorenan avatar

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dungeonclash's Issues

Change selection input on targets and input for keep creating characters.

Basically targets will have an index associated. The goal is to write their name instead. It is probably working on the main branch already but needs to be reimplemented on the experimental before merging. And about the prompt to create more characters, it asks true or false, which is very weird. Should be asking (y)es or (n)o, or am I just crazy?

Implement basic test automation.

Should be as simple as making a method to read the inputs from a txt, would save a lot of time by eliminating the need to KEEP CREATING THE SAME CHARACTER ALL OVER AGAIN AND again sorry for the caps lock.

Need to rebalance skills and leveling system.

At the present moment the game presents itself as the dark souls of academic text-based RPGs since the you need to kill a lot of enemies in order to level up and the average enemy will almost always hit kill any character (that's seriously ridiculous). At current state the game is almost unfinishable since there's no way 3 heros will survive the entire campaingn. This should be pretty simple though, only need to increase XP gain multiplier and change some skill requirements and damage, which would propbably be done alongside the addition of more skills and classes (very few at the moment).

Come up with a name.

Don't even need to say much. For god sack DUNGEONCLASH is the MOST GENERIC POSSIBLE.

Finish group and ally targeting.

At current time skills are only targeting a single character. You can only target an enemy target. Skills that have the atribute canAffectAllies as true, which to this moment are limited to healing skills, are useless since they will only show enemy targets to choose from.

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