Comments (7)
Update: Also, when increasing the texture source size to 8192px, even the first method with autoGenerateMipmaps: true
results in black square when run on my android phone (OnePlus 8 Pro):
https://www.pixiplayground.com/#/edit/dG5saDxVYtrFhywC7QAcd
And this happens only in mobile Google Chrome, it works fine in mobile Firefox on the same device. On v7 the same code worked fine in both browsers and with maximum texture source size.
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hey @ucarno , could you try forcing webgl? just keen to ascertain if this is a GPU issue or not. Thanks!
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oh, nevermind - i see its set to webgl!
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This was more of an optimisation that updateMipmaps() is something pixi users can have full control of.
// render something
renderer.render({container, target:renderTexture});
// render something else..
renderer.render({container, target:renderTexture});
// ready to update after multiple renderers..
renderTexture.source.updateMipmaps()
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autoGenerateMipmaps: false and mipLevelCount: 12 and updateMipmaps() is not called - black square
for this combo, the mipmaps are not created as autoGenerateMipmaps is false, but the levels are set to 12. This means Pixi is assuming the dev will handle rendering to the various mipmap levels.
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With RenderTextures - if it has mipmaps of any kind (auto generated, or specified via mipLevelCount).
Devs will need to call updateMipmaps() to ensure all mip levels are all updated.
I will have a think on how we could generate them 'just in time'. eg flag it as dirty and update it at the point of render.
You should be able to achieve your goals with the current set up though i hope!
Let me know! Cheers
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Thanks!
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