Comments (3)
Which render pipeline? and yeah I have tried with the github unity fsr 2.2, and its pretty good but janky(not a fault of it, more a fault with unity restrictions)
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Hi Pjbomb2. I tried with BuiltIn.
I got decent results with FSR set to Quality with SSRT GI effects.
An example demo: https://file.io/sDJx2gnsL0T1
Toggle between NoFSR and different quality levels by pressing 0
from truetrace-unity-pathtracer.
mhm! It works, but I want to do more testing with it first
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Related Issues (12)
- Create MaterialMappings.xml relative to creating script HOT 6
- Some meshes not visible HOT 1
- Update "Ray Tracing Object" on material change HOT 6
- Some emissive materials not shown correctly HOT 1
- Take MaterialPropertyBlock into account HOT 1
- Use zip not rar HOT 6
- URP and HDRP compability, mipmap HOT 2
- One request HOT 32
- Max supported UAV's in compute shaders exceeded? HOT 4
- Temporal Upscaling HOT 3
- Provide Unity package HOT 7
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