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bRigNet

Neural Rigging for blender using RigNet

THIS ADD-ON IS DEAD AND WILL HADLY WORK, LET'S DISCUSS ABOUT BRINGING IT BACK IN THE ISSUES AND DISCUSSIONS PAGES

Blender is the open source 3D application from the Blender Foundation. RigNet is the Machine Learning prediction for articulated characters. It has a dual license, GPL3 for open source projects, commercial otherwise. It was presented in the following papers

  @InProceedings{AnimSkelVolNet,
    title={Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets},
    author={Zhan Xu and Yang Zhou and Evangelos Kalogerakis and Karan Singh},
    booktitle={2019 International Conference on 3D Vision (3DV)},
    year={2019}
  }
  @article{RigNet,
    title={RigNet: Neural Rigging for Articulated Characters},
    author={Zhan Xu and Yang Zhou and Evangelos Kalogerakis and Chris Landreth and Karan Singh},
    journal={ACM Trans. on Graphics},
    year={2020},
    volume={39}
  }

Setup

bRigNet requires SciPy, PyTorch and torch-geometric, along with torch-scatter and torch-sparse.

Installation

Download the Neural Rigging add-on as a .zip file and install it from the blender addons window, or copy the code to the blender scripts path

Install dependencies via "Install" button

At present, the CUDA toolkit from nVidia is required, it can be found at the manufacturer website

A dependency installer is available in the preferences.

  • Install CUDA. At present prebuilt packages support versions 10.1, 10.2, 11.1
  • In the addon preferences, make sure that the Cuda version is detected correctly.
  • Hit the "Install" button. It can take time!

Alternatively, Environment managers, like conda or virtualenv can be used to ease the install.

Install dependencies using conda

Anaconda is a data science platform from Anaconda Inc., it can be downloaded from the company website.

A lightweight version called Miniconda is available. Both versions include the package manager 'conda' used in the following steps.

  • Open a Miniconda or Anaconda prompt
  • Create a Conda Environment and activate it
conda create -n brignet python=3.7
conda activate brignet_deps
  • Install PyTorch. If CUDA is installed, the CUDA version can be queried in a command prompt. For example
nvcc --version
nvcc: NVIDIA (R) Cuda compiler driver
Copyright (c) 2005-2019 NVIDIA Corporation
Built on Wed_Oct_23_19:32:27_Pacific_Daylight_Time_2019
Cuda compilation tools, release 10.2, V10.2.89

In this case PyTorch can be installed in the command prompt via

conda install pytorch==1.8.1 cudatoolkit=10.2 -c pytorch

More complete information on the PyTorch command line can be found at the PyTorch website The install command on non-cuda devices is

conda install pytorch==1.8.1 cpuonly -c pytorch
  • Install torch utilities. The syntax follows the pattern
pip install [package-name] -f https://pytorch-geometric.com/whl/torch-[version]+cu[cuda-version].html
pip install torch-scatter -f https://pytorch-geometric.com/whl/torch-1.8.1+cu102.html
pip install torch-sparse -f https://pytorch-geometric.com/whl/torch-1.8.1+cu102.html
pip install torch-cluster -f https://pytorch-geometric.com/whl/torch-1.8.1+cu102.html
pip install torch-spline-conv -f https://pytorch-geometric.com/whl/torch-1.8.1+cu102.html
pip install torch-geometric

Alternatively, pip can try and build the libraries. Even if part of torch-sparse fails without a proper environment, the relevant modules are usually built

pip install torch-scatter
pip install torch-sparse
pip install torch-geometric

The directory of each environment can be obtained via

conda info --envs

The environment directory can be set in the "Additional Modules" setting of the bRigNet preferences

Install dependencies using virtualenv

virtualenv can be used to create a Python environment with the required packages. First, python 3.7 must be installed on the system. It can be found at https://www.python.org/downloads/

Make sure that Add Python 3.7 to PATH is checked in the setup options.

Usually, python comes with its package manager installed (pip). Please, refer to the pip documentation if pip is not present in your system.

Next step is to install virtualenv. Open a command prompt and reach a folder where python packages will be kept please execute.

pip install virtualenv

then create the virtual environment and activate it

virtualenv brignet_deps
cd brignet_deps
Scripts\activate

now we can install the torch library. At present, version 1.8.1 is provided. torch-geometric provides prebuilt packages for CUDA 10.1, 10.2, 11.1

CUDA 10.2 is used in this example:

pip install torch==1.8.1+cu102 -f https://download.pytorch.org/whl/torch_stable.html
pip install torch-scatter -f https://pytorch-geometric.com/whl/torch-1.8.1+cu102.html
pip install torch-sparse -f https://pytorch-geometric.com/whl/torch-1.8.1+cu102.html
pip install torch-cluster -f https://pytorch-geometric.com/whl/torch-1.8.1+cu102.html
pip install torch-spline-conv -f https://pytorch-geometric.com/whl/torch-1.8.1+cu102.html
pip install torch-geometric

the virtual environment directory can be set as the "Additional modules path" in the brignet preferences

Usage

Enable bRigNet in the blender addons, the preferences will show up. Set the Modules path properties to the RigNet environment from the previous step

RigNet requires a trained model. They have made theirs available at this address The checkpoint folder can be copied to the RigNet subfolder. A different location can be set in the addon preferences.

Rig Generation

the bRigNet tab will show up in the Viewport tools. Select a character mesh as target. Please make sure it doesn't exceed the 5K triangles. You can use the Decimator modifier to reduce the polycount on a copy of the mesh, and select a Collection of high res model on which to transfer the final weights

Load generated rigs

Rigs generated using RigNet from the command line can be loaded via the Load Skeleton panel. Please select the *.obj and *.txt file and press the button Load Rignet character

Training

The blender addon doesn't cover training yet. If you want to train your own model, please follow the instructions from the RigNet project.

Disclaimer

This blender implementation of RigNet and the author of this add-on are NOT associated with the University of Massachusetts Amherst.

This add-on has received a research grant from the Blender Foundation.

License

This addon is released under the GNU General Public License version 3 (GPLv3). The RigNet subfolder is licensed under the General Public License Version 3 (GPLv3), or under a Commercial License.

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brignet's Issues

Freezes blender on prediction.

I was able to get this installed in blender on windows with GPU support, however when I target a model with less than 5k polygons it freezes blender. I assumed it was processing however after 2 hours and not much change in CPU usage I assumed it was just frozen.

I also found that I had to modify the addon as the GPU check no longer works in blender.

Problem animating after loadskeleton

Hi,
Thank You for your prompt response to issues raised by me earlier. They have helped me reach the final(animation) stage.
Since you are aware of the problems with dependencies for rigging with bRigNet, I am sticking to using loadskeleton to load the RigNet output and then work on it.
However, one peculiar problem I am facing is that after watching animation tutorials for Blender, when I follow those steps, for eg., move/rotate the bones, only the bones are moving, the actual part of the body doesnt move. Instead, the mesh deforms.
The issue is with every mesh model that I import, not just with the one shown below.

I am attaching the screenshots of Blender screen below:

  1. Rotating the front left leg bone
    image

  2. Moving the tail bone
    image

  3. Undoing the above actions
    image

The steps I follow are as mentioned below (I am stating them since I am a complete beginner to Blender, hence if you feel the issue is with my Blender knowledge, you can point that out too) :

  1. Open Blender.
  2. Use LoadSkeleton to select mesh object, its skeleton text, and then click on "Load Rignet Character".
  3. Open the timeline window, then select a frame number, then move/rotate a bone.

Can you please help me with this issue.

Thanks in advance!

Blender 3.1 introduces Python 3.10 API which rules out PyTorch 1.8.1 dependencies

The version 3.1 release patch notes for Blender show the internal distribution of Python has been bumped up to 3.10:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.1/Python_API#Python_3.10

This causes problems for resolving dependencies upon installation through the pip package manager using the provided wheel module listing, which only offers support for the necessary CUDA versions up to Python 3.9:
https://download.pytorch.org/whl/torch_stable.html

Here is some terminal output from an installation attempt through the Blender UI to illustrate this:

Read prefs: C:\Users\Pierce\AppData\Roaming\Blender Foundation\Blender\3.2\config\userpref.blend
Reloading external rigs...
Reloading external metarigs...
adding C:\Users\Pierce\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\brignet\_additional_modules\Lib
adding C:\Users\Pierce\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\brignet\_additional_modules\Lib\site-packages
C:\Users\Pierce\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\brignet\_additional_modules\Lib\site-packages\win32 not a directory, skipping
C:\Users\Pierce\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\brignet\_additional_modules\Lib\site-packages\win32\lib not a directory, skipping
C:\Users\Pierce\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\brignet\_additional_modules\DLLs not a directory, skipping
C:\Users\Pierce\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\brignet\_additional_modules\Lib\site-packages\Pythonwin not a directory, skipping
installing torch
Looking in links: https://download.pytorch.org/whl/torch_stable.html
ERROR: Could not find a version that satisfies the requirement torch==1.8.1+cu102 (from versions: 1.11.0, 1.11.0+cpu, 1.11.0+cu113, 1.11.0+cu115, 1.12.0, 1.12.0+cpu, 1.12.0+cu113, 1.12.0+cu116, 1.12.1, 1.12.1+cpu, 1.12.1+cu113, 1.12.1+cu116)
ERROR: No matching distribution found for torch==1.8.1+cu102

CUDA Toolkit is not detected on Linux

Hi.
Using Version 0.1 - alpha addon.
The addon informs me:
Python Version: 3.9.2
CUDA Toolkit not found

I have manually installed CUDA Toolkit 11.1.105 from .run file on Kubuntu 20.04 (Linux):
$ nvcc --version
nvcc: NVIDIA (R) Cuda compiler driver
Copyright (c) 2005-2020 NVIDIA Corporation
Built on Mon_Oct_12_20:09:46_PDT_2020
Cuda compilation tools, release 11.1, V11.1.105
Build cuda_11.1.TC455_06.29190527_0

CUDA Toolkit is working on my system, for example to build CUDA Kernels for Cycles/Blender.

error

Helllo!
Thankyou for your great work, im currently getting this weird error that i dont understand, could u help?

Screenshot from 2020-12-29 18-05-47

Modules not being found with Pytorch 1.8.1 and Blender 4.0+

Been trying to install the modules needed to use this addon for Blender 4.0+ and Nvidia RTX 4090, but it seems Blender now uses Python 3.10+, and CUDA 11.8 is recommended. The method to manually build the environment no-longer works, neither can you install the environment through the addon method..

Error from using cuda 11.8 instead of cuda 10.2

Python: Traceback (most recent call last):
  File "<frozen importlib._bootstrap>", line 1232, in _handle_fromlist
  File "<frozen importlib._bootstrap>", line 241, in _call_with_frames_removed
  File "C:\Users\USER\AppData\Roaming\Bforartists\Bforartists\4.1\scripts\addons\brignet-main\rignetconnect.py", line 6, in <module>
    import torch
  File "C:\Users\USER\pinokio\bin\miniconda\envs\brignet37\Lib\site-packages\torch\__init__.py", line 134, in <module>
    raise err
OSError: [WinError 126] The specified module could not be found. Error loading "C:\Users\USER\pinokio\bin\miniconda\envs\brignet37\Lib\site-packages\torch\lib\caffe2_detectron_ops.dll" or one of its dependencies.

Similar

Ideally we could use the latest pytorch with cuda 11.8

conda install pytorch==2.2.1 cudatoolkit=11.8 -c pytorch

pip install torch-scatter -f https://pytorch-geometric.com/whl/torch-2.2.1+cu118.html

pip install torch-sparse -f https://pytorch-geometric.com/whl/torch-2.2.1+cu118.html

pip install torch-cluster -f https://pytorch-geometric.com/whl/torch-2.2.1+cu118.html

pip install torch-spline-conv -f https://pytorch-geometric.com/whl/torch-2.2.1+cu118.html

pip install torch-geometric

But the addon seems to not be working with the latest....

When I click Predict RIG, I get an error. What's going on?

Python: Traceback (most recent call last):
File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\brignet-main\brignet.py", line 220, in invoke
from . import rignetconnect
File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\3.0\scripts\addons\brignet-main\rignetconnect.py", line 10, in
from .RigNet.utils.rig_parser import Info
ModuleNotFoundError: No module named 'brignet-main.RigNet.utils'

location: :-1

Some modules not found, please check bRigNet preferences

I am not sure what this step means: "Enable bRigNet in the blender addons, the preferences will show up. Set the Modules path properties to the RigNet environment from the previous step."

I have tried setting this to:

C:\Program Files\Blender Foundation\Blender 2.91\2.91\python
C:\Program Files\Blender Foundation\Blender 2.91\2.91\python\bin
C:\Program Files\Blender Foundation\Blender 2.91\2.91\python\lib

C:\Users\mitch\AppData\Roaming\Blender Foundation\Blender\2.91\scripts\addons\brignet-main
C:\Users\mitch\AppData\Roaming\Blender Foundation\Blender\2.91\scripts\addons\brignet-main\RigNet

But none of them seem to resolve the error.

PointConv class is not found in the torch_geometric.nn module

I am having trouble with the brignet add-on for Blender. The error message suggests that the PointConv class is not found in the torch_geometric.nn module. it’s possible that the brignet add-on specifically requires the PointConv class, which is not available in the torch_geometric.nn module. I've tryed to check the documentation or requirements of the brignet add-on to see if it specifies a particular version of torch-geometric or a different class that should be used instead of PointConv? Using cuda 11.8, Pytorch 2.0.0, Blender 3.0, Python 3.10?

RigNet pack installation

Dear,
Iwould like to know hot do you use the RigNet code inside Blender because I'm trying to install the torch-scatter package but it give me an error on the weheel.

Can you help me? Can you show me hoe do you configure the blender python environment with the packages required from RigNet. If ou do not use the Blender python version how can I use a different version og the python managed by conda for esampele.

Need Help with Location setting in addon preferences

"Set the Modules path properties to the RigNet environment from the previous step"
Do you mean the environment inside anaconda ? Something like .\Anaconda3\envs\rignet
I should paste that address in Modules path ?

"The checkpoint folder can be copied to the RigNet subfolder. A different location can be set in the addon preferences."
I have downloaded and extracted both RigNet and bRigNet.
There is a RigNet folder inside bRigNet as well. Do we need to copy checkpoints folder to it, or we need to set the path to actual RigNet directory ?

Can you please help me with setting the Location path properties..

Thanks in advance.

error while trying to enable the addon

hello i have tried enabling the addon but it gives this error:
Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 3.3\3.3\scripts\modules\addon_utils.py", line 369, in enable
mod.register()
File "C:\Users\Name\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\brignet_init_.py", line 70, in register
BrignetPrefs.check_cuda()
File "C:\Users\Name\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\brignet\preferences.py", line 41, in check_cuda
BrignetPrefs._cuda_info = cuda_utils.CudaDetect()
File "C:\Users\Name\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\brignet\setup_utils\cuda_utils.py", line 24, in init
self.has_cuda_device()
File "C:\Users\Name\AppData\Roaming\Blender Foundation\Blender\3.3\scripts\addons\brignet\setup_utils\cuda_utils.py", line 52, in has_cuda_device
for device in cprefs.get_devices(bpy.context):
TypeError: 'NoneType' object is not iterable

Get an error when I click "predict rig"

I think I have managed to install brignet correctly as I no longer get an error and the plugin shows up correctly in the viewport. However, when I click "Predict Rig" I get an error about an during loading of a dll. I have checked that the dll is present. Please see screenshot for more info.

I hope you are able to help.

Capture

Error with LoadSkeleton

I get the following error while trying to run the "Load RigNet Character".

Capture

RigNet is working fine.
I want to combine the .obj with .txt file.
My system does not have GPU.(Windows 10)

Online solutions suggested to have Blender in "Object mode", instead of "Edit mode". But mine is in "Object mode" only.
The Blender version is 2.92.

Thanks!

Help with brignet code changes

Hello dear brignet author. I couldn't find your name.
I have some questions.
Imagine I trained Zhan-Xu's Rignet without skin prediction (only rig prediction), so I want to integrate this Rignet into your brignet plugin. I tried to make changes in your codes, excluding all codes, related skinning, but couldn't get any working copy.

Please help me, let me know what parts of your code I have to change to get brignet work in blender to predict only Rig?

Thanks in advance,
Best Regards,
Tigran

Linux Installation instructions do not work

Does not work with conda install per the instructions, Ubuntu 20.04. Tried pytorch 1.7.0, 1.7.1, 1.8.0, 1.8.1 and cudatoolkits 10.1, 10.2, 11.0, and 11.1, with the appropriate binaries for all pytorch-scatter/geometry etc in python 3.7 and 3.8. Tried it on a brand new installation of Ubuntu 20.04 with a clean conda install too and STILL ran into the same set of issues.

First and most common issue, everything installs and when trying to predict, I end up with an undefined symbol error--I cannot get past this issue, even on a fresh installation of everything down to the OS:

"...lib/python3.7/site-packages/torch_sparse/_convert_cuda.so: undefined symbol: _ZNK2at6Tensor6deviceEv"

I encountered other issues with not being able to find .so libraries, but I am going to assume those may have been due to environment issues.

However, your main installation instructions do not work, followed verbatim, as of this post with the latest Ubuntu 20.04 and the exact versions of the dependencies that are listed in the readme. Any help or an update to those would be appreciated--thanks!

Plug-in cannot be opened, can be identified.

Traceback (most recent call last):
File "C:\Program Files\blender-2.91.2-windows64\2.91\scripts\modules\addon_utils.py", line 351, in enable
mod = import(module_name)
File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\2.91\scripts\addons\brignet-main_init_.py", line 32, in
from . import brignet, preferences, loadskeleton
File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\2.91\scripts\addons\brignet-main\brignet.py", line 10, in
from . import rignetconnect
File "C:\Users\Administrator\AppData\Roaming\Blender Foundation\Blender\2.91\scripts\addons\brignet-main\rignetconnect.py", line 7, in
from torch_geometric.data import Data
File "C:\Program Files\blender-2.91.2-windows64\2.91\python\lib\site-packages\torch_geometric_init_.py", line 4, in
import torch_geometric.data
File "C:\Program Files\blender-2.91.2-windows64\2.91\python\lib\site-packages\torch_geometric\data_init_.py", line 1, in
from .data import Data
File "C:\Program Files\blender-2.91.2-windows64\2.91\python\lib\site-packages\torch_geometric\data\data.py", line 20, in
from torch_sparse import SparseTensor
File "C:\Program Files\blender-2.91.2-windows64\2.91\python\lib\site-packages\torch_sparse_init_.py", line 19, in
torch.ops.load_library(spec.origin)
File "C:\Program Files\blender-2.91.2-windows64\2.91\python\lib\site-packages\torch_ops.py", line 220, in load_library
ctypes.CDLL(path)
File "C:\Program Files\blender-2.91.2-windows64\2.91\python\lib\ctypes_init_.py", line 364, in init
self._handle = _dlopen(self._name, mode)
OSError: [WinError 127] The specified program could not be found.

Error on running "Predict Rig" on Linux

Hi and thanks a lot for this great addon (which I'm not able to test out yet :D)
I have the following issue and would be really glad if you could help somehow:

System: Ubuntu 20.04, Blender 2.93
I have followed the instructions but slightly updated package versions. Installed CudaToolkit 11.1 + Pytorch 1.8.2 (tried 1.10 as well)
The addon is installed correctly. It sees CudaToolkit (when I run Blender through cmd). The modules are installed with Conda + python 3.7 (tried virtualenv as well) and are ok in Blender:
Screenshot from 2021-11-25 23-06-10

The problem arises when I press "Predict Rig" button. That's what I have:

Error: Traceback (most recent call last):
File "/snap/blender/1113/2.93/scripts/modules/addon_utils.py", line 438, in disable
mod.unregister()
File "/home/evgeny/.config/blender/2.93/scripts/addons/brignet-main/init.py", line 80, in unregister
from . import rignetconnect
File "/home/evgeny/.config/blender/2.93/scripts/addons/brignet-main/rignetconnect.py", line 6, in
import torch
File "/home/evgeny/apps/miniconda3/envs/brignet/lib/python3.7/site-packages/torch/init.py", line 213, in
raise ImportError(textwrap.dedent('''
ImportError: Failed to load PyTorch C extensions:
It appears that PyTorch has loaded the torch/_C folder
of the PyTorch repository rather than the C extensions which
are expected in the torch._C namespace. This can occur when
using the install workflow. e.g.
$ python setup.py install && python -c "import torch"
This error can generally be solved using the develop workflow
$ python setup.py develop && python -c "import torch" # This should succeed
or by running Python from a different directory.

Can't predict joints and skinning

Thanks for your great work !
when I try to predict joints and skinning, I have the following problems. It seems that something wrong with my Python environment, but it works well for RigNet.
image

Can't find a "bRigNet" tab after I enable the add-on in blender

Hi, I've followed your intro about the installation of the bRigNet add-on. but I can't find a "bRigNet" tab after I enable the add-on in blender. Could you please make the intro more specific?

Besides, I don't quite understand the meaning of the state "Set the Modules path properties to the RigNet environment from the previous step" in the "Usage" part in your README. Does that mean I should set this property as a venv folder of python? or the RigNet original project?

Many thanks!

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