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License: MIT License
UDT protocol implementation in pure and beautiful C#
License: MIT License
Hey is this actually working?
Is it just a wrapper around the c++ udt implementation?
If you could write a little read-me or something that would be great :)
I have been working on extending UdtSharp to bind to an existing .NET UDP socket. I noticed that the send/recv methods throw when using a UDP socket:
From Core.cs
:
public int send(byte[] data, int offset, int len)
{
if (SocketType.Dgram == m_iSockType)
throw new UdtException(5, 10, 0);
// .....
Is there a reason why that is the case?
By fully-managed we mean no native dependencies, and also: no other dependencies other than the .NET base class libraries (because we want this to work on all OSs: Linux, Windows, Mac, Android, iOS).
Language can be C# or F#.
If i simply start the project with options "udt server 9000" it drops an exception:
Unhandled exception. System.Exception: Problem when listening with 5
---> UdtSharp.UdtException: Operation not supported: Listen/accept is not supported in rendezous connection setup
at UdtSharp.UdtUnited.listen(Int32 u, Int32 backlog) in C:\Users\mpathy\Desktop\UDT\UdtSharp-master\src\UdtUnited.cs:line 385
at UdtSharp.UdtSocket.Listen(Int32 maxConnections) in C:\Users\mpathy\Desktop\UDT\UdtSharp-master\src\UdtSocket.cs:line 56
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