Proyecto realizado por dos alumnos de Ingeniería del Software en la Universidad de Sevilla para la asignatura de Inteligencia Artificial. Creación del juego base con todas sus reglas de juego, además de todas sus variantes conocidas y la posterior adición de los modos de juego, incluyendo el poder jugar contra el ordenador el cual usa el algoritmo de Montecarlo BFS para la busqueda de movimientos.
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