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Dressing your own avatar is really that easy.

Home Page: https://dressingtools.chocopoi.com/

License: GNU General Public License v3.0

C# 99.07% JavaScript 0.55% TypeScript 0.26% CSS 0.12% Batchfile 0.01%
vrchat dressing cabinet csharp unity-editor vrchat-avatars vrchat-sdk3

dressingtools's People

Contributors

icebear-998 avatar poi-bot avatar poi-vrc avatar weblate avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

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dressingtools's Issues

Further debugging and logging system improvements

  • output string logs, the current error code design cannot show properly where the problem is located.
  • is using CSV in showing scene, avatar, clothes gameobject tree appropriate?
  • the current CSV design will break if the field contains comma, should design it with escaping text and double-quote the field values

[Feature Request] Ignore Errors

Can you add an option to ignore the errors generated and just have the program try anyway
for example with the "clothes placed inside avatar" error id like to be able to ignore it because in some cases the clothing item is working as intended however there is still an error such as the situation shown below it is all located correctly but the program will not allow me to continue
image

Problems are appearing if the child bones are connected to PhysBone, and not using ParentConstraints in those bones

ArmatureRule.cs line 172 should move to 169 and stop processing bone with normal operations. Instead, specialized operations for handling dynamics child bone is needed:

  • apply parentconstraints on child bones to respective child bone
                        child.name = settings.prefixToBeAdded + child.name + settings.suffixToBeAdded; //line 169
                    }

                    if (!ProcessBone(report, settings, level + 1, avatarTrans, child)) //line 172
                    {
                        return false;
                    }

rename bug and then won't find armature

d8f6fd48d503398c682b0d4befcdd0eb

please fix this for japanese characters
even if you rename it , the tool can't find armature afterwards when you click dress now.
it will not dress completely

Will not show up after import

Hello! Quick issue, I cannot seem to find the tool after importing?
I looked under Tools and Windows but it's not there! D:

I'm running unity 2019.4.31f1 and was not using dynamic bones as my project does not require them as of the VRCK3 Interactions update!

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