About
Some path finding algorithms written in Erlang:
- Best-First Greedy.
- A* .
- Jump points.
Screenshots
How to use
- Compile the board module:
1> c(board.erl).
- Run start() from the board module:
2> board:start().
- Setup your environment in the visual editor.
- Compile the search module:
3> c(search.erl).
- Run the desired algorithm.
4> search:greedy().
4> search:a_star().
4> search:jump_points().
- Enjoy :)
License
Copyright (C) 2012 Carlos Jenkins [email protected]
Copyright (C) 2012 Pablo Rodriguez [email protected]
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.