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Demonstrates how to create an AudioUnit with a render callback implemented in Swift.
Hi, I'm unfamiliar with iOS audio development and have been trying to get your example going. I tried porting it to Swift 4. There are no error messages but the render callback function is never called. Any ideas as to how to find the issue? If I get it going I'll supply the fix.
this is a great piece of code and I am very glad I came upon it! If you would like, I have made some edits to make it more versatile, I can send it to you. Have you considered uploading this as an API to cocoapods?
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