Related Issues (20)
- Edit DOM docs to align with style guide
- webgl's filter function exhibits different behavior in handling transparency than in 1.7.0 HOT 4
- Testing and Release process HOT 6
- perspective() documentation needs updating now that the default field of view is different HOT 5
- createFilterShader throws an error in 2D mode HOT 2
- Framebuffer support for filter() HOT 2
- erase() and noErase() support in framebuffers HOT 12
- FES system stops try/catch flow? HOT 1
- Using a separate math library for handling p5.js's math operations HOT 9
- filter(OPAQUE) darkens semi-transparent colors
- Image light performance improvements HOT 4
- Add Comments to "filters.js" for Better Code Understanding. HOT 1
- Replace `hypot()` in calculation.js with `Math.hypot()` HOT 7
- Pan y-axis inverted in frameBuffer HOT 4
- fill() bug in p5.Geometry -> strange alpha behaviour HOT 1
- get(x, y, w, h) output image width/height is doubled HOT 4
- firefox not rendering .svg image HOT 2
- Limit WebGL textures to gl.MAX_TEXTURE_SIZE HOT 4
- suggestion about createCanvas argument naming HOT 1
- suggestion for changes in createcanvas method's arguments HOT 3
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