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lyhyl avatar lyhyl commented on August 13, 2024 1
KHsLl9A9As.mp4

same problem?

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tyt2y3 avatar tyt2y3 commented on August 13, 2024 1

Okay so I think the key is when a character breaks out of ice and jump, he should be given an initial upward velocity.
Which should be this line LF/character.js#L946

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tyt2y3 avatar tyt2y3 commented on August 13, 2024

thanks for your reporting. um... can you explain the steps to reproduce?

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jamespanda avatar jamespanda commented on August 13, 2024
  1. David frozen
  2. Freeze attacked(> > J A)
  3. David stopped
  4. Freeze attacked again while David stopped
  5. Reverted to normal state

quickly attack after freezing

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tyt2y3 avatar tyt2y3 commented on August 13, 2024

thanks for the detailed step! but I still am unable to reproduce.
I do recall that the "fall onto ground" logic has problems in some occasions, such that in fall frame (180) and y=0 it may not trigger the "fall onto ground" event. It may not be specific to freeze attacks.
thank you again for your participation. I shall think of a solution.

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tyt2y3 avatar tyt2y3 commented on August 13, 2024

I would mark this line of code as relevant LF/character.js#L55

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oliver-cool-beans avatar oliver-cool-beans commented on August 13, 2024

@tyt2y3
I can't seem to replicate this one. Can you?

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tyt2y3 avatar tyt2y3 commented on August 13, 2024

Um... I am aware that it would occur when ps.y===0 && ps.vy===0
But how does it enter that state?
It does not happen very often.

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oliver-cool-beans avatar oliver-cool-beans commented on August 13, 2024

I was able to replicate this by spamming jump whilst frozen.
This happens with any character.

  1. Freeze character
  2. Frozen character spams back and jump
  3. Character breaks other character out of freeze with a punch
  4. Frozen character stuck in jump animation as recorded above

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oliver-cool-beans avatar oliver-cool-beans commented on August 13, 2024

This one has been fixed.

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tyt2y3 avatar tyt2y3 commented on August 13, 2024

Thank you everyone.

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