Comments (11)
KHsLl9A9As.mp4
same problem?
from f.lf.
Okay so I think the key is when a character breaks out of ice and jump, he should be given an initial upward velocity.
Which should be this line LF/character.js#L946
from f.lf.
thanks for your reporting. um... can you explain the steps to reproduce?
from f.lf.
- David frozen
- Freeze attacked(> > J A)
- David stopped
- Freeze attacked again while David stopped
- Reverted to normal state
quickly attack after freezing
from f.lf.
thanks for the detailed step! but I still am unable to reproduce.
I do recall that the "fall onto ground" logic has problems in some occasions, such that in fall frame (180) and y=0 it may not trigger the "fall onto ground" event. It may not be specific to freeze attacks.
thank you again for your participation. I shall think of a solution.
from f.lf.
I would mark this line of code as relevant LF/character.js#L55
from f.lf.
@tyt2y3
I can't seem to replicate this one. Can you?
from f.lf.
Um... I am aware that it would occur when ps.y===0 && ps.vy===0
But how does it enter that state?
It does not happen very often.
from f.lf.
I was able to replicate this by spamming jump whilst frozen.
This happens with any character.
- Freeze character
- Frozen character spams back and jump
- Character breaks other character out of freeze with a punch
- Frozen character stuck in jump animation as recorded above
from f.lf.
This one has been fixed.
from f.lf.
Thank you everyone.
from f.lf.
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from f.lf.