Comments (2)
I have added a few features to this skill:
- Rudolf will be in 'super' state (not attackable) during 'invisible'
- 'Blink' is added to shadow and the body in 2 different time according to the GC constant
- Rudolf will not be detectable during 'invisible' time
The final outcome is as follow
with reference with the existing published LF2 v2.0a version
from f.lf.
Nice work, thank you everyone!
from f.lf.
Related Issues (20)
- Frozen; being attacked; becomes normal state HOT 11
- standing after death HOT 10
- Errors running F.LF on local HOT 12
- transpile AMD to ES6 module HOT 1
- License HOT 3
- arrows and shurikans not falling onto ground HOT 4
- firing direction not working
- Frozen energy blast freezes fire
- Firen cant change running direction HOT 5
- Use a more accurate timer than setInterval HOT 3
- UI: Kill counter not calculated correctly
- Rudolf : Clone causes game crash HOT 1
- UI : Character select bug stop progression
- Coding style HOT 1
- Rudulf clone AI HOT 4
- Rudolf Ninja Star Bug HOT 4
- Rudolf Leap Attack Bug HOT 1
- Rudolf "5 Ninja Star" skill bug: enemy stuck in air after getting hurt
- Henry Flute Implement
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from f.lf.