Hey so im trying too run this on unreal engine 5.2.1 but am getting.
"The following modules are missing or built with a different engine version:
PBCharacterMovement
Engine modules cannot be compiled at runtime. Please build through your IDE."
iv tried rebuilding with RunUAT.bat but it fails everytime as well here is the log RunAUT.bat gives me
Log started at 06/26/2023 03:22:21 (2023-06-26T07:22:21Z)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
No config file at C:\Users\rouge\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\rouge\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\rouge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-UnrealEditor-Win64-Development.txt
Registering build platform: UnrealBuildTool.AndroidPlatformFactory
Registering build platform: Android - buildable: False
Registering build platform: UnrealBuildTool.IOSPlatformFactory
Registering build platform: IOS - buildable: False
Registering build platform: UnrealBuildTool.LinuxPlatformFactory
Registering build platform: Linux - buildable: False
Registering build platform: LinuxArm64 - buildable: False
Registering build platform: UnrealBuildTool.MacPlatformFactory
Registering build platform: UnrealBuildTool.TVOSPlatformFactory
Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22000.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
Registering build platform: Win64 - buildable: True
Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Command line: "C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealEditor Win64 Development -Project=C:\Users\rouge\Downloads\PBCharacterMovement-2.0.0\PBUE5\HostProject\HostProject.uproject -plugin=C:\Users\rouge\Downloads\PBCharacterMovement-2.0.0\PBUE5\HostProject\Plugins\PBCharacterMovement\PBCharacterMovement.uplugin -noubtmakefiles -manifest=C:\Users\rouge\Downloads\PBCharacterMovement-2.0.0\PBUE5\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml -nohotreload "-log=C:\Users\rouge\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-UnrealEditor-Win64-Development.txt"
Creating project rules assembly for C:\Users\rouge\Downloads\PBCharacterMovement-2.0.0\PBUE5\HostProject\HostProject.uproject...
Skipping C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping C:\Program Files\Epic Games\UE_5.2\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found 1 Plugins:
C:\Users\rouge\Downloads\PBCharacterMovement-2.0.0\PBUE5\HostProject\Plugins\PBCharacterMovement\PBCharacterMovement.uplugin
Found 1 Modules:
C:\Users\rouge\Downloads\PBCharacterMovement-2.0.0\PBUE5\HostProject\Plugins\PBCharacterMovement\Source\PBCharacterMovement\PBCharacterMovement.Build.cs
Compiling C:\Users\rouge\Downloads\PBCharacterMovement-2.0.0\PBUE5\HostProject\Intermediate\Build\BuildRules\HostProjectModuleRules.dll: Assembly does not exist
Creating plugin rules assembly for C:\Users\rouge\Downloads\PBCharacterMovement-2.0.0\PBUE5\HostProject\Plugins\PBCharacterMovement\PBCharacterMovement.uplugin...
Found 1 ForeignPlugins:
C:\Users\rouge\Downloads\PBCharacterMovement-2.0.0\PBUE5\HostProject\Plugins\PBCharacterMovement\PBCharacterMovement.uplugin
Found 1 Modules:
C:\Users\rouge\Downloads\PBCharacterMovement-2.0.0\PBUE5\HostProject\Plugins\PBCharacterMovement\Source\PBCharacterMovement\PBCharacterMovement.Build.cs
Compiling C:\Users\rouge\Downloads\PBCharacterMovement-2.0.0\PBUE5\HostProject\Plugins\PBCharacterMovement\Intermediate\Build\BuildRules\PBCharacterMovementModuleRules.dll: Assembly does not exist
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.6.33815.320)
Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.11.33801.447)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933 (Family=14.34.31933, FamilyRank=0, Version=14.34.31946, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.36.32532)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532 (Family=14.36.32532, FamilyRank=2, Version=14.36.32535, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.36.32532)
Building UnrealEditor - UnrealEditor - Win64 - Development
Enabling plugin 'PBCharacterMovement' (referenced via command line)
Enabling plugin 'Paper2D' (referenced via default plugins)
Enabling plugin 'AISupport' (referenced via default plugins)
Enabling plugin 'EnvironmentQueryEditor' (referenced via default plugins)
Enabling plugin 'AnimationData' (referenced via default plugins)
Enabling plugin 'ControlRig' (referenced via default plugins -> AnimationData.uplugin)
Enabling plugin 'PythonScriptPlugin' (referenced via default plugins -> AnimationData.uplugin -> ControlRig.uplugin)
Enabling plugin 'ContentBrowserFileDataSource' (referenced via default plugins -> AnimationData.uplugin -> ControlRig.uplugin -> PythonScriptPlugin.uplugin)
Enabling plugin 'LevelSequenceEditor' (referenced via default plugins -> AnimationData.uplugin -> ControlRig.uplugin)
Enabling plugin 'SequencerScripting' (referenced via default plugins -> AnimationData.uplugin -> ControlRig.uplugin -> LevelSequenceEditor.uplugin)
Enabling plugin 'PropertyAccessEditor' (referenced via default plugins -> AnimationData.uplugin -> ControlRig.uplugin)
Enabling plugin 'AnimationModifierLibrary' (referenced via default plugins)
Enabling plugin 'BlendSpaceMotionAnalysis' (referenced via default plugins)
Enabling plugin 'ControlRigSpline' (referenced via default plugins)
Enabling plugin 'IKRig' (referenced via default plugins)
Enabling plugin 'FullBodyIK' (referenced via default plugins -> IKRig.uplugin)
Enabling plugin 'Bridge' (referenced via default plugins)
Enabling plugin 'EditorScriptingUtilities' (referenced via default plugins -> Bridge.uplugin)
Enabling plugin 'CameraShakePreviewer' (referenced via default plugins)
Enabling plugin 'GameplayCameras' (referenced via default plugins -> CameraShakePreviewer.uplugin)
Enabling plugin 'TemplateSequence' (referenced via default plugins -> CameraShakePreviewer.uplugin -> GameplayCameras.uplugin)
Enabling plugin 'OodleNetwork' (referenced via default plugins)
Enabling plugin 'AnimationSharing' (referenced via default plugins)
Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'DumpGPUServices' (referenced via default plugins)
Enabling plugin 'GitSourceControl' (referenced via default plugins)
Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
Enabling plugin 'PixWinPlugin' (referenced via default plugins)
Enabling plugin 'PlasticSourceControl' (referenced via default plugins)
Enabling plugin 'PluginUtils' (referenced via default plugins)
Enabling plugin 'PropertyAccessNode' (referenced via default plugins)
Enabling plugin 'RenderDocPlugin' (referenced via default plugins)
Enabling plugin 'RiderSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
Enabling plugin 'TextureFormatOodle' (referenced via default plugins)
Enabling plugin 'TraceDataFilters' (referenced via default plugins)
Enabling plugin 'UObjectPlugin' (referenced via default plugins)
Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
Enabling plugin 'BlueprintHeaderView' (referenced via default plugins)
Enabling plugin 'ChangelistReview' (referenced via default plugins)
Enabling plugin 'ContentBrowserAssetDataSource' (referenced via default plugins)
Enabling plugin 'ContentBrowserClassDataSource' (referenced via default plugins)
Enabling plugin 'CryptoKeys' (referenced via default plugins)
Enabling plugin 'CurveEditorTools' (referenced via default plugins)
Enabling plugin 'DataValidation' (referenced via default plugins)
Enabling plugin 'EditorDebugTools' (referenced via default plugins)
Enabling plugin 'EngineAssetDefinitions' (referenced via default plugins)
Enabling plugin 'FacialAnimation' (referenced via default plugins)
Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
Enabling plugin 'GeometryMode' (referenced via default plugins)
Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
Enabling plugin 'LightMixer' (referenced via default plugins)
Enabling plugin 'ObjectMixer' (referenced via default plugins -> LightMixer.uplugin)
Enabling plugin 'PluginBrowser' (referenced via default plugins)
Enabling plugin 'SequencerAnimTools' (referenced via default plugins)
Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
Enabling plugin 'WorldPartitionHLODUtilities' (referenced via default plugins)
Enabling plugin 'EnhancedInput' (referenced via default plugins)
Enabling plugin 'DatasmithContent' (referenced via default plugins)
Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin)
Enabling plugin 'GLTFExporter' (referenced via default plugins)
Enabling plugin 'AutomationUtils' (referenced via default plugins)
Enabling plugin 'BackChannel' (referenced via default plugins)
Enabling plugin 'ChaosClothEditor' (referenced via default plugins)
Enabling plugin 'ChaosCloth' (referenced via default plugins -> ChaosClothEditor.uplugin)
Enabling plugin 'ChaosCaching' (referenced via default plugins -> ChaosClothEditor.uplugin -> ChaosCloth.uplugin)
Enabling plugin 'Takes' (referenced via default plugins -> ChaosClothEditor.uplugin -> ChaosCloth.uplugin -> ChaosCaching.uplugin)
Enabling plugin 'ChaosEditor' (referenced via default plugins)
Enabling plugin 'PlanarCut' (referenced via default plugins -> ChaosEditor.uplugin)
Enabling plugin 'GeometryProcessing' (referenced via default plugins -> ChaosEditor.uplugin -> PlanarCut.uplugin)
Enabling plugin 'GeometryCollectionPlugin' (referenced via default plugins -> ChaosEditor.uplugin)
Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
Enabling plugin 'ChaosSolverPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
Enabling plugin 'Dataflow' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
Enabling plugin 'Fracture' (referenced via default plugins -> ChaosEditor.uplugin -> GeometryCollectionPlugin.uplugin)
Enabling plugin 'MeshModelingToolsetExp' (referenced via default plugins -> ChaosEditor.uplugin)
Enabling plugin 'MeshModelingToolset' (referenced via default plugins -> ChaosEditor.uplugin -> MeshModelingToolsetExp.uplugin)
Enabling plugin 'ProxyLODPlugin' (referenced via default plugins -> ChaosEditor.uplugin -> MeshModelingToolsetExp.uplugin -> MeshModelingToolset.uplugin)
Enabling plugin 'ChaosNiagara' (referenced via default plugins)
Enabling plugin 'Niagara' (referenced via default plugins -> ChaosNiagara.uplugin)
Enabling plugin 'ChaosUserDataPT' (referenced via default plugins)
Enabling plugin 'CharacterAI' (referenced via default plugins)
Enabling plugin 'OpenImageDenoise' (referenced via default plugins)
Enabling plugin 'PlatformCrypto' (referenced via default plugins)
Enabling plugin 'SkeletalReduction' (referenced via default plugins)
Enabling plugin 'ToolPresets' (referenced via default plugins)
Enabling plugin 'UVEditor' (referenced via default plugins)
Enabling plugin 'FastBuildController' (referenced via default plugins)
Enabling plugin 'AlembicImporter' (referenced via default plugins)
Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
Enabling plugin 'InterchangeEditor' (referenced via default plugins)
Enabling plugin 'Interchange' (referenced via default plugins -> InterchangeEditor.uplugin)
Enabling plugin 'GLTFImporter' (referenced via default plugins -> InterchangeEditor.uplugin -> Interchange.uplugin)
Enabling plugin 'VariantManager' (referenced via default plugins -> InterchangeEditor.uplugin -> Interchange.uplugin)
Enabling plugin 'AndroidMedia' (referenced via default plugins)
Enabling plugin 'AvfMedia' (referenced via default plugins)
Enabling plugin 'ImgMedia' (referenced via default plugins)
Enabling plugin 'MediaPlayerEditor' (referenced via default plugins -> ImgMedia.uplugin)
Enabling plugin 'MediaCompositing' (referenced via default plugins)
Enabling plugin 'MediaPlate' (referenced via default plugins)
Enabling plugin 'WmfMedia' (referenced via default plugins)
Enabling plugin 'MeshPainting' (referenced via default plugins)
Enabling plugin 'TcpMessaging' (referenced via default plugins)
Enabling plugin 'UdpMessaging' (referenced via default plugins)
Enabling plugin 'ActorSequence' (referenced via default plugins)
Enabling plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins)
Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
Enabling plugin 'OnlineBase' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin -> OnlineSubsystem.uplugin)
Enabling plugin 'AndroidPermission' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
Enabling plugin 'OnlineSubsystemIOS' (referenced via default plugins)
Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
Enabling plugin 'OnlineServices' (referenced via default plugins -> OnlineSubsystemNull.uplugin -> OnlineSubsystemUtils.uplugin)
Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
Enabling plugin 'AndroidFileServer' (referenced via default plugins)
Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
Enabling plugin 'AppleImageUtils' (referenced via default plugins)
Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
Enabling plugin 'AssetTags' (referenced via default plugins)
Enabling plugin 'AudioCapture' (referenced via default plugins)
Enabling plugin 'CableComponent' (referenced via default plugins)
Enabling plugin 'ChunkDownloader' (referenced via default plugins)
Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
Enabling plugin 'GooglePAD' (referenced via default plugins)
Enabling plugin 'InputDebugging' (referenced via default plugins)
Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
Enabling plugin 'Metasound' (referenced via default plugins)
Enabling plugin 'AudioWidgets' (referenced via default plugins -> Metasound.uplugin)
Enabling plugin 'AudioSynesthesia' (referenced via default plugins -> Metasound.uplugin -> AudioWidgets.uplugin)
Enabling plugin 'WaveTable' (referenced via default plugins -> Metasound.uplugin)
Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
Enabling plugin 'ResonanceAudio' (referenced via default plugins)
Enabling plugin 'SoundFields' (referenced via default plugins)
Enabling plugin 'Synthesis' (referenced via default plugins)
Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
Enabling plugin 'WindowsDeviceProfileSelector' (referenced via default plugins)
Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
Enabling plugin 'InterchangeTests' (referenced via default plugins)
Enabling plugin 'TraceUtilities' (referenced via default plugins)
Enabling plugin 'XGEController' (referenced via default plugins)
Found circular reference to Engine.Build.cs, but Engine declares a cycle on GameplayTags which breaks the chain
Found circular reference to PacketHandler.Build.cs, but PacketHandler declares a cycle on ReliabilityHandlerComponent which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Documentation.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to UnrealEd.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to UnrealEd.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to UnrealEd.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to PropertyEditor.Build.cs, but ConfigEditor declares a cycle on PropertyEditor which breaks the chain
Found circular reference to AssetTools.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to Kismet.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to KismetCompiler.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to GraphEditor.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to Kismet.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to BlueprintGraph.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to AssetTools.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to GraphEditor.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to KismetCompiler.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to Kismet.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to AnimGraph.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to KismetCompiler.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to Kismet.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to AnimGraph.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to AssetTools.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to AudioMixer.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to AudioMixer.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to Landscape.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to Sequencer.Build.cs, but Sequencer declares a cycle on MovieSceneTools which breaks the chain
Found circular reference to AIModule.Build.cs, but AIModule declares a cycle on AITestSuite which breaks the chain
Found circular reference to Kismet.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to GraphEditor.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to Kismet.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to GraphEditor.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to Kismet.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to Kismet.Build.cs, but Kismet declares a cycle on Merge which breaks the chain
Found circular reference to AssetTools.Build.cs, but Kismet declares a cycle on UMGEditor which breaks the chain
Found circular reference to Kismet.Build.cs, but Kismet declares a cycle on UMGEditor which breaks the chain
Found circular reference to UnrealEd.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to UnrealEd.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to UnrealEd.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to UnrealEd.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to UnrealEd.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to UnrealEd.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to UnrealEd.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to UnrealEd.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to UnrealEd.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to UnrealEd.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to UnrealEd.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to D3D11RHI.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to D3D11RHI.Build.cs, but Engine declares a cycle on UnrealEd which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on CollisionAnalyzer which breaks the chain
Found circular reference to Engine.Build.cs, but Engine declares a cycle on LogVisualizer which breaks the chain
Compiler: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\bin\Hostx64\x64\cl.exe
Linker: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\bin\Hostx64\x64\link.exe
Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933\bin\Hostx64\x64\lib.exe
Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.22000.0\x64\rc.exe
Using EngineIncludeOrderVersion.Unreal5_2 for target UnrealEditor.Target.cs
UnrealHeaderTool needs to run because no generated code directory was found for module PBCharacterMovement
Parsing headers for UnrealEditor
Running Internal UnrealHeaderTool C:\Users\rouge\Downloads\PBCharacterMovement-2.0.0\PBUE5\HostProject\HostProject.uproject C:\Users\rouge\Downloads\PBCharacterMovement-2.0.0\PBUE5\HostProject\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEditor.uhtmanifest -WarningsAsErrors -installed
Step - Read Manifest File
Step - Prepare Modules
Step - Prepare Headers
Step - Parse Headers
Step - Populate symbol table
Step - Resolve invalid check
Step - Bind super and bases
Step - Check for recursive structs
Step - Resolve bases
Step - Resolve properties
Step - Resolve final
Step - Resolve validate
C:\Users\rouge\Downloads\PBCharacterMovement-2.0.0\PBUE5\HostProject\Plugins\PBCharacterMovement\Source\PBCharacterMovement\Public\Character\PBPlayerMovement.h(187): Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
Step - Collect references
Step - Starting exporters.
Total of 0 written
CompilationResultException: Error: OtherCompilationError
at UnrealBuildTool.ExternalExecution.ExecuteHeaderToolIfNecessaryInternal(BuildConfiguration BuildConfiguration, FileReference ProjectFile, TargetMakefile Makefile, String TargetName, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ExternalExecution.cs:line 1257
at UnrealBuildTool.ExternalExecution.ExecuteHeaderToolIfNecessary(BuildConfiguration BuildConfiguration, FileReference ProjectFile, TargetMakefile Makefile, String TargetName, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ExternalExecution.cs:line 1018
at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, TargetDescriptor TargetDescriptor, ILogger Logger, Boolean bInitOnly) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 2390
at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 882
at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 392
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments, ILogger Logger) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 248
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 599
WriteFileIfChanged() wrote 0 changed files of 0 requested writes.
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