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2.0 4.0 0.0 28.33 MB

A game in space about destroying your enemies with programmable drones!

Java 1.75% Kotlin 98.25%
game space strategy 2d aliens

galactic-rush-old's People

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galactic-rush-old's Issues

Textures aren't recovered on game resume on Android

When running the game on Android, if the game is open and home/back is pressed, and then the game is resumed, a lot of textures are gone. It seems like using an AssetManager in Main should do the trick according to https://github.com/libgdx/libgdx/wiki/Managing-your-assets#resuming-with-a-loading-screen, but I'm not sure, and we'd need to implement this first. Regardless, we should be using an AssetManager as it seems that that is good style in LibGDX and AssetManager handles a lot of asset management correctly.

Event Log?

Would it be nice to have an event log ui element to show what actions each drone has done while the animations for droneturns are going on? I think it would be nice for seeing what is actually happening. This could even be further extended to allow players to see event log messages pertaining to specific drones or bases to see a 'history' of what the drone/base has done/has had done to it.

Make Menu Button less important

The Menu Button has as much importance visually as the submit changes button. This shouldn't be the case because the submit changes button is a gameplay button and should be more important, whereas the menu button is more of a 'meta' button that brings up a menu that isn't pertinent to gameplay. I think this could be fixed by changing menu button from a text button to an image button using a pause icon.

Make draft

This can be done through storing draft state in Game and storing changes in draft state in Change. As a feature, this is quite necessary.

Improve behaviour for modal popup windows

I think a good way to do behaviour for modal popup windows would be to draw a thin gray layer over everything on the screen to make it non-interactive and then overlay a modal on top. This would solve issue #13 because it would mean only the modal window can be interacted with while active. However, the issue with this approach would be that the background cannot be interacted with, so for example, players cannot see planets while modifying drones.

Make drone modification menu

Right now, drones can be created, but there is no way to actually give them instructions and/or modify them. As a feature, this is quite necessary.

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