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A completed project of Mr. Palilunas and Mr. Stulin's TankLand game for programming class

License: MIT License

Swift 99.90% Shell 0.10%

tankland's People

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tankland's Issues

TankWorld Specifics

Things to do:

  • TankWorldSupport functions.
  • create all the action helper funcs, and related things.
  • TEST IT ALL!!!

That's really it for the game system itself!

Finish Logger

Ask about specs, what is the major log and log functions. How to implement??

Architecture List

  • TankWorld - need the most for it. DO LAST
  • GameObject - should do this first, so we can do Tank/Mine/Rover
  • GameObjectType - see other issue to figure out if Mine/Rover should be the same
  • Mine - I think we should group Mine/Rover into this one class.
  • Tank - do the GameObject first
  • Position - this is done. make sure up to spec
  • Direction - this might not be necessary, provided functionality is the same. good to make tho
  • MessageCenter - deon is working on this, good to do.
  • Logger - where all the messages are stored. Do this before TankWorld
  • RadarResult - do this before GameObject
  • Actions - create this enum list first
  • Action - right after the enum list completed
  • Constants - this may be a good idea. Rember to migrate some from grid.swift and TankWorld.swift

Things to do first

  • GameObject
  • GameObjectType
  • Position
  • Direction
  • Actions (enum)
  • Constants

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