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cordova-google-play-game's Issues

UNEXPECTED TOP-LEVEL EXCEPTION

Hey,
the only plugin i want to use now is your 'cordova-google-play-game' plugin,
but when i'm trying to do 'ionic run android' my build fails with this error:
UNEXPECTED TOP-LEVEL EXCEPTION:
com.android.dex.DexException: Multiple dex files define Lcom/google/ads/AdRequest$ErrorCode;
at com.android.dx.merge.DexMerger.readSortableTypes(DexMerger.java:596)
at com.android.dx.merge.DexMerger.getSortedTypes(DexMerger.java:554)
at com.android.dx.merge.DexMerger.mergeClassDefs(DexMerger.java:535)
at com.android.dx.merge.DexMerger.mergeDexes(DexMerger.java:171)
at com.android.dx.merge.DexMerger.merge(DexMerger.java:189)
at com.android.dx.command.dexer.Main.mergeLibraryDexBuffers(Main.java:454)
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:303)
at com.android.dx.command.dexer.Main.run(Main.java:246)
at com.android.dx.command.dexer.Main.main(Main.java:215)
at com.android.dx.command.Main.main(Main.java:106)

How can i solve it?

Conflict with adMob plug-in

Since both are using the google-play-services lib. To solve, get rid of the google-play-services-admob.jar as ads will show fine without it after installing this plug-in.

plugin hangs after repetition of login-logout

i have an app with this plugin. Everythings works fine, thanx except some special cases :

  • when i do following actions, the interface towards google play services hangs
    • auth, signOut, auth, signOut, auth -> hangs
    • auth, showAchievements, signOut, auth -> hangs
    • auth, showHighscores, signOut, auth -> hangs

With 'hangs' i mean that the function Success or function Fail is not called! My app is still working, exept no reaction when calling google play services.

Since i'm not an expert, i cannot find the reason. Do i miss something here. Anyone an idea?

regards

Cannot login again if canceling first time

I get the following message in console: 01-18 22:48:08.301: W/GameHelper(26899): !!! GameHelper WARNING: beginUserInitiatedSignIn() called when already connecting. Be patient! You can only call this method after you get an onSignInSucceeded() or onSignInFailed() callback. Suggestion: disable the sign-in button on startup and also when it's clicked, and re-enable when you get the callback.

This happens when canceling the login window called from googleplaygame.auth(GPsuccess, GPfail); and trying to login again. Any suggestion?

App crushes when calling googleplaygame.auth();

Good day all

I'm trying to implement google game play serves to my simple game but my app crushes when I call googleplaygame.auth();. Please help

*ps I'm calling it after onDeviceReady and I've an app id

Misprints in README.md (showLeaderboard and signout)

There are 2 misprints in the README.md:

1. Sign Out
googleplaygame.signout(); should be googleplaygame.signOut();
2. Show Leaderboards
var data = { leaderboardId: "board1" }; googleplaygame.showLeaderboard(leaderboardId);

should be

var data = { leaderboardId: "board1" }; googleplaygame.showLeaderboard(data);

#14

error when compiling with admob plugin

after compilation i get following error : Error: more than one library with package name 'com.google.android.gms', because i have cordova-plugin-admobpro 2.8.3 also installed.
How can i solve this?

regards,
David

Misprint in readme:showLeaderboard

In readme, section "Show specific leaderboard" theres a misprint:

Should be:

var data = {
    leaderboardId: "board1"
};
googleplaygame.showLeaderboard(data);

(says googleplaygame.showLeaderboard(leaderboardId);)

isSignedIn() always returns true after user is signedOut via default dialog

Hi, everyone.

I implemented this plugin in my app and reached the following scenario:

  • Call googleplaygame.isSignedIn() --> result is false
  • Call googleplaygame.auth() --> OK, UI messages are shown indicating that user has been signed in.
  • Call googleplaygame.showAllLeaderboards() --> OK, "Leaderboards" diaglog is shown.
  • In "Leaderboards" dialog, go to "Settings" menu and choose option to sign out.
  • Call googleplaygame.isSignedIn() --> result is true (but must be false)

It seems that the return of isSignedIn() does not correctly reflect the real status.

After that, subsequent calls to googleplaygame.showAllLeaderboards() break the app with the exception java.lang.SecurityException: Not signed in when calling API instead of just calling the error callback provided.

Thanks,

auth() is not doing anything!!

when i call auth() on deviceready, nothing happens.... no success or failure callback fires.... what can be the solution??

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