Comments (2)
From my analysis, the flag above the 1 is probably wrong and could be one case up.
Or the flag in (col 4 row 9) could be removed and the flags in (6,9) and (7,9) could be shifted one case to the left
It does not look like an impossible state
from kaboom.
This layout is possible with:
xxxx.
x434x
.323x
xxx.1
The location of flags is not used. Like in normal Minesweeper, when you mark a mine, the game does not check whether you are right.
You can tell that something is wrong, since the original layout 434-323 is symmetric, but the flags are not.
from kaboom.
Related Issues (20)
- Can't click box HOT 3
- Correctness of algorithm HOT 3
- Algorithm Correctness HOT 2
- Outside as safe cells HOT 6
- Option to only generate puzzles solvable without guessing
- Suggestion: Improve the hint system
- Autoreveal Tiles when Forced to Guess after Initial Move
- Suggestion: Questionmark HOT 2
- Suggestion: Double-click labels all mines around, if no other choice HOT 1
- Unclear behaviour in certain situations HOT 2
- What does adjacent mean, exactly? HOT 2
- Bug: Total number of remaining mines not taken into account HOT 1
- Add timer/summarize elapsed time at end of game
- Sometimes I get games that get "stuck". Example below HOT 1
- "Allow guessing anywhere" help text is somewhat inacurate HOT 1
- Hit a mine in a situation where you are forced to guess HOT 1
- new hint: Amount of mines limits your choices HOT 2
- Suggestion: Visual feedback when guessed correctly
- Suggestion: potential/hypothetical mine marker HOT 2
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from kaboom.