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PIE was made to give designers and developers an easier way to create, share and modify user interactions

Home Page: https://github.com/PearMed/Pear-Interaction-Engine

License: MIT License

C# 89.54% ShaderLab 6.56% GLSL 3.90%
interactions unity3d mixed-reality virtual-reality oculus-rift oculus-touch leap-motion architecture

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pear-interaction-engine's Issues

Developinng new interactions is too difficult

Registering and unregistering properties and applying them to the active object is way too convoluted. It's all abstracted away in the inspector, which is great, but, for developers writing new events and event handlers, it's way too much. Need to simplify the architecture to make writing new events and event handlers simpler.

Some interactions need to share properties

Hovering with the leap hands, for example. When they don't share properties, if one hand hovers then one property says the object is hovered over and the other says it's not. If they shared a property.

One way to solve with would be to link multiple events to a single handler.

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