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a demo of multiple techniques in computer graphics

C++ 81.76% C 0.47% GLSL 17.77%

scene-renderer's Introduction

Scene Renderer

Scene Renderer is a group project of Computer Graphics Course in Tongji University.

It is a renderer based on modern opengl, focusing on natural and in-door scene rendering.

Feature

Rendering

  • Physically based skies
  • Volumetric cloud
  • PCSS soft shadows
  • PBR Material
    • isotropic
    • anisotropic
    • clear coat
    • estimation of sss (gdc 2011: fast approximation)
  • Reflective shadow maps
  • Realtime Ocean
  • Procedural Terrain
    • quad tree lod powered by GPU driven pipeline (GDC 2018)
  • Deferred Pipeline
  • auto exposure

Render System

  • multi thread model loading
  • asset loading from json files
  • component based system

Modern Opengl

  • improve datashader storage buffer + uniform buffer
  • use compute shader to accelerate computation
    • quad tree traversal & mesh generatioin in procedural terrain
    • IFFT in ocean surface generation
    • Transmission map & sky-view lut computation in sky rendering

Gallery

  • Sky & ocean sky_ocean sky2 sky3
  • Terrain terrain terrain2
  • House house house2
  • Path tracing component path_tracing

Control

use w a s d to move, use e q to move up and down, hold shift to accelerate.

hold mouse right button to look around.

3rd party dependencies

  • assimp 5.0.1
  • opengl32.lib
  • glfw3
  • IrrXML
  • yaml-cpp

Group Members

scene-renderer's People

Contributors

sleepinwei avatar 1696762169 avatar xiaoxkkk avatar moondok avatar qbdl avatar

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