Comments (5)
In the case of quad trap alert, the sound file ("sound/world/klaxon2.wav") contains a loop cue, which is respected by qfusion, but not by q3a. I'm sure it is the same with the rest.
Not a bug, really.
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1shot_greg_03.wav from q3dm2 for some reason contains a loop cue despite saying 1shot. WHY? You gotta make it behave like Q3A, these looping sounds will render the map mentally unplayable.
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1shot_greg_03.wav from q3dm2 for some reason contains a loop cue despite saying 1shot. WHY? You gotta make it behave like Q3A, these looping sounds will render the map mentally unplayable.
Yeah, I'm going to do that but for other reasons as vq3 maps support isn't something I really care for:
- the feature has been proven to be totally useless
- the OpenAL sound module doesn't support it anyway
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@polyzium I tested 8d337ba by @viciious and can confirm it resolves this issue.
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Thanks
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